Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Warfare By Any Other Means
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Plane Sailing" data-source="post: 4856955" data-attributes="member: 114"><p>I don't know if anyone remembers the microgames by Metagaming. One of my favourites was Warp War (some details here <a href="https://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_15225_A_InventoryID_E_2147647979_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E_" target="_blank">https://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_15225_A_InventoryID_E_2147647979_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E_</a> )</p><p></p><p>One of the big attractions of the game was that it had a diceless combat resolution mechanic. Each side builds spaceships with certain values for beams, shields, power plant, drives and missile tubes. </p><p></p><p>When you enter combat with someone, each round you choose how to divide your power between your shields, your beam, your drives and firing missiles. Missiles can be given any drive value.</p><p></p><p>You also choose whether you will take an Attacking posture, a Defending posture, or a Retreating posture.</p><p></p><p>You then reveal your posture and the relative difference between your drive values are calculated - and the results looked up on a matrix, which might result in an escape (if retreating), a miss, a hit or a hit +x damage.</p><p></p><p>Screen value is subtracted from damage, which is then applied to the ships, and then a new round starts.</p><p></p><p>Tech level is added to the damage of beams and missiles. It is also added to the defensive value of screens.</p><p></p><p></p><p>[code]</p><p>Firing</p><p>Ship DRIVE</p><p>Tactics DIFFERENCE ATTACK DODGE RETREAT</p><p></p><p> A -3 or less Miss Miss Escapes</p><p> T -1, -2 Hit Miss Escapes</p><p> T 0, +1 Hit +2 Miss Miss</p><p> A +2 Hit +1 Hit +1 Miss</p><p> C +3, +4 Miss Hit Hit</p><p> K +5 or more Miss Miss Miss</p><p></p><p> D -4 or less Miss Miss Escapes</p><p> O -2, -3 Miss Hit Escapes</p><p> D 0, -1 Hit Hit Escapes</p><p> G +1, +2 Hit Miss Escapes</p><p> E +3 or more Miss Miss Escapes</p><p></p><p> RE -2 or less Miss Miss Escapes</p><p> TRE -1, 0 Hit Miss Escapes</p><p> AT +1 or more Miss Miss Escapes[/code]</p><p></p><p></p><p></p><p>I'm sure something could be worked out for an RPG game based on this kind of idea.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4856955, member: 114"] I don't know if anyone remembers the microgames by Metagaming. One of my favourites was Warp War (some details here [url]https://www.nobleknight.com/ProductDetailSearch.asp_Q_ProductID_E_15225_A_InventoryID_E_2147647979_A_ProductLineID_E__A_ManufacturerID_E__A_CategoryID_E__A_GenreID_E_[/url] ) One of the big attractions of the game was that it had a diceless combat resolution mechanic. Each side builds spaceships with certain values for beams, shields, power plant, drives and missile tubes. When you enter combat with someone, each round you choose how to divide your power between your shields, your beam, your drives and firing missiles. Missiles can be given any drive value. You also choose whether you will take an Attacking posture, a Defending posture, or a Retreating posture. You then reveal your posture and the relative difference between your drive values are calculated - and the results looked up on a matrix, which might result in an escape (if retreating), a miss, a hit or a hit +x damage. Screen value is subtracted from damage, which is then applied to the ships, and then a new round starts. Tech level is added to the damage of beams and missiles. It is also added to the defensive value of screens. [code] Firing Ship DRIVE Tactics DIFFERENCE ATTACK DODGE RETREAT A -3 or less Miss Miss Escapes T -1, -2 Hit Miss Escapes T 0, +1 Hit +2 Miss Miss A +2 Hit +1 Hit +1 Miss C +3, +4 Miss Hit Hit K +5 or more Miss Miss Miss D -4 or less Miss Miss Escapes O -2, -3 Miss Hit Escapes D 0, -1 Hit Hit Escapes G +1, +2 Hit Miss Escapes E +3 or more Miss Miss Escapes RE -2 or less Miss Miss Escapes TRE -1, 0 Hit Miss Escapes AT +1 or more Miss Miss Escapes[/code] I'm sure something could be worked out for an RPG game based on this kind of idea. Cheers [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Warfare By Any Other Means
Top