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<blockquote data-quote="eriktheguy" data-source="post: 5098593" data-attributes="member: 83662"><p>I make my large battles run in the normal battle system. I run a unit of soldiers as a single creature similar to a swarm. You can add this template to any creature (I think)</p><p></p><p>Units:</p><p>Gain the unit keyword</p><p>Double HP, XP</p><p>They can make two basic attacks as a standard action. They lose this ability when they are bloodied (fewer attacks as members die).</p><p>Reduce movement by 1</p><p>They generally occupy at least 2x2 squares</p><p>They have vulnerability to area attacks (5 per tier)</p><p></p><p>Units get one or two basic attacks:</p><p>Melee basic attack: change range to close burst 1</p><p>Units with spears or polearms: Foucs Attack: make two melee basic attacks against one target within close burst 1, cannot target the same creature with this attack twice in one turn.</p><p>Units with bows: Volley attack: Same range as creature's ranged basic attack, but change to blast 3 within range.</p><p></p><p>So a unit of archers could attack all adjacent enemies and fire a volley. A unit of spear men could attack each adjacent enemy once, then attack one of those enemies again twice. Once they are bloodied they could only do one of those two actions in a turn.</p><p></p><p>Feel free to come up with more abilities for axe, sword, flail users.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5098593, member: 83662"] I make my large battles run in the normal battle system. I run a unit of soldiers as a single creature similar to a swarm. You can add this template to any creature (I think) Units: Gain the unit keyword Double HP, XP They can make two basic attacks as a standard action. They lose this ability when they are bloodied (fewer attacks as members die). Reduce movement by 1 They generally occupy at least 2x2 squares They have vulnerability to area attacks (5 per tier) Units get one or two basic attacks: Melee basic attack: change range to close burst 1 Units with spears or polearms: Foucs Attack: make two melee basic attacks against one target within close burst 1, cannot target the same creature with this attack twice in one turn. Units with bows: Volley attack: Same range as creature's ranged basic attack, but change to blast 3 within range. So a unit of archers could attack all adjacent enemies and fire a volley. A unit of spear men could attack each adjacent enemy once, then attack one of those enemies again twice. Once they are bloodied they could only do one of those two actions in a turn. Feel free to come up with more abilities for axe, sword, flail users. [/QUOTE]
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