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*TTRPGs General
Warfare in 4e
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<blockquote data-quote="nothing to see here" data-source="post: 4300704" data-attributes="member: 16432"><p>Skill challenges, as written are not intended for use with opposed rolls.</p><p></p><p>So if you're using leadership in war as a plot device than, absolutely, a challenge makes sense.</p><p></p><p>For General vs General -- you might have to modify things using opposed rolls.</p><p></p><p>I can see an enterprising house-rule person coming up with a list of modifiers to a series of opposed checks using</p><p></p><p>Diplomacy (to inspire your troops)</p><p>History (military tactics)</p><p>Bluff (to feint)</p><p>Intimidate (to break enemy morale)</p><p></p><p>With a whole list of modifiers, based on the number, nature of your troops etc etc. </p><p></p><p>Come to think of it -- 4e lends itself (more than 3e did) to dusting off some of those old 1e War Machine mechanics that are beloved to so many of us. I might do some scribbling on this after work today.</p></blockquote><p></p>
[QUOTE="nothing to see here, post: 4300704, member: 16432"] Skill challenges, as written are not intended for use with opposed rolls. So if you're using leadership in war as a plot device than, absolutely, a challenge makes sense. For General vs General -- you might have to modify things using opposed rolls. I can see an enterprising house-rule person coming up with a list of modifiers to a series of opposed checks using Diplomacy (to inspire your troops) History (military tactics) Bluff (to feint) Intimidate (to break enemy morale) With a whole list of modifiers, based on the number, nature of your troops etc etc. Come to think of it -- 4e lends itself (more than 3e did) to dusting off some of those old 1e War Machine mechanics that are beloved to so many of us. I might do some scribbling on this after work today. [/QUOTE]
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