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Warfare Rituals
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4791066" data-attributes="member: 82106"><p>Hmmmm.</p><p></p><p>Another tack to take would be making some REALLY high level rituals that would do some possibly more interesting things. These would be a lot more likely to have a serious effect on a battle IMHO, plus maybe avoiding the potential for problems that these lower level ones have. That is to say I can easily see a party deploying your Elemental Mortar ritual in an adventure. On the other maybe something along the lines of:</p><p></p><p>Devastation of Grummsh</p><p><em>You place a terrible curse on your enemies in the name of the god of slaughter.</em></p><p>Level: 21 Component Cost: 8,000gp plus 20,000gp focus</p><p>Category: Battlefield Market Price: 50,000gp</p><p>Time: 8 hours Key Skill: Religion</p><p>Duration: 24 hours</p><p></p><p>You designate an area of land up to one mile on a side. All creatures within that area take a -2 penalty to their to-hit rolls for the duration of the curse.</p><p></p><p>Obviously this could be fleshed out more, but I think it might be more on the lines of truly battle changing magic.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4791066, member: 82106"] Hmmmm. Another tack to take would be making some REALLY high level rituals that would do some possibly more interesting things. These would be a lot more likely to have a serious effect on a battle IMHO, plus maybe avoiding the potential for problems that these lower level ones have. That is to say I can easily see a party deploying your Elemental Mortar ritual in an adventure. On the other maybe something along the lines of: Devastation of Grummsh [i]You place a terrible curse on your enemies in the name of the god of slaughter.[/i] Level: 21 Component Cost: 8,000gp plus 20,000gp focus Category: Battlefield Market Price: 50,000gp Time: 8 hours Key Skill: Religion Duration: 24 hours You designate an area of land up to one mile on a side. All creatures within that area take a -2 penalty to their to-hit rolls for the duration of the curse. Obviously this could be fleshed out more, but I think it might be more on the lines of truly battle changing magic. [/QUOTE]
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