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*Pathfinder & Starfinder
Warfare Rituals
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<blockquote data-quote="Eric Finley" data-source="post: 4791385" data-attributes="member: 83401"><p>I think it's quite well constructed as originally posted. The healing surge cost means that your artillery team will want to cycle throughout the battle, going through peons like other things might go through ammo. The acorns are an excellent way to get PCs involved, as you obviously intended them to be. (We've used something similar in a LARP, to awesome effect. The player "playing" the magi-tech tank would get out, hold the prop shell in his hand, and run like hell across the battlefield toward his target. Great fun.)</p><p></p><p>For other variations you could steal a trick from Starcraft and the Terran nukes... tie the ritual to a spotter character; as soon as the ritual ends the enemy becomes aware of the general target of the ritual, and the fact that a spotter exists within X of that point; an encounter begins with all of the enemies present trying to find the spotter; if he's still alive and within range at the end of that time, the ritual goes off. Meanwhile the spotter is down (say) a Sustain Move to keep his spotting effect up, making it much more difficult for him to keep it up without allies. Fun!</p></blockquote><p></p>
[QUOTE="Eric Finley, post: 4791385, member: 83401"] I think it's quite well constructed as originally posted. The healing surge cost means that your artillery team will want to cycle throughout the battle, going through peons like other things might go through ammo. The acorns are an excellent way to get PCs involved, as you obviously intended them to be. (We've used something similar in a LARP, to awesome effect. The player "playing" the magi-tech tank would get out, hold the prop shell in his hand, and run like hell across the battlefield toward his target. Great fun.) For other variations you could steal a trick from Starcraft and the Terran nukes... tie the ritual to a spotter character; as soon as the ritual ends the enemy becomes aware of the general target of the ritual, and the fact that a spotter exists within X of that point; an encounter begins with all of the enemies present trying to find the spotter; if he's still alive and within range at the end of that time, the ritual goes off. Meanwhile the spotter is down (say) a Sustain Move to keep his spotting effect up, making it much more difficult for him to keep it up without allies. Fun! [/QUOTE]
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