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<blockquote data-quote="P0L" data-source="post: 2162384" data-attributes="member: 29906"><p><strong>Concept: Warforged Rogue</strong></p><p></p><p>STATS:</p><p><a href="http://invisiblecastle.com/find.py?id=74452" target="_blank">http://invisiblecastle.com/find.py?id=74452</a></p><p> </p><p>[code]</p><p>Name: Whisper</p><p>Race: Warforged</p><p>Gender: Male</p><p>Class: Rog6/Ftr2</p><p>Age : 13</p><p> </p><p> </p><p>STR 14 +2</p><p>DEX 17 +3</p><p>CON 16 +3</p><p>INT 16 +3</p><p>WIS 10 +0</p><p>CHA 10 +0</p><p> </p><p>BAB: +6/+1 GRAPPLE: +8</p><p> </p><p>AC Base Dex Armor</p><p>21 10 +3 +8</p><p> </p><p>SAVES: TOTAL Base Ability Misc</p><p>FORT +8 +5 +3</p><p>REF +8 +5 +3</p><p>WILL +2 +2 +0</p><p> </p><p>Race:</p><p>-Immune to poison, sleep effects, paralysis, disease, nausea, </p><p>fatigue,exhaustion, effects that cause the sickened condition,</p><p>and energy drain</p><p>-No natural healing</p><p>-Affected by spells that target living subjects and spells that</p><p>target constructs</p><p>-Take half benefit from hit-point restoring spells of the healing</p><p>subschool</p><p>-Vulnerable to spells and effects which target wood, metal and stone</p><p>-Stabilise automatically between -1 and -9 hitpoints</p><p>-Does not eat, drink or sleep, but can benefit from magical</p><p>consumables such as potions</p><p>-Light Fortification: 25% chance to avoid the extra damage from</p><p>sneak attacks and critical hits</p><p>-Natural Slam attack, 1d4 damage</p><p> </p><p>Class:</p><p>Trapfinding</p><p>Evasion</p><p>Uncanny dodge</p><p>Sneak Attack +3d6</p><p>Trap Sense +2</p><p> </p><p>Feats:</p><p>Mithral Body</p><p>Dodge</p><p>Mobility</p><p>Two Weapon Fighting</p><p>Combat Reflexes</p><p> </p><p>Attack:</p><p>+9 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2)</p><p> </p><p>Full Attack:</p><p>+9/+4 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2)</p><p>or:</p><p>+7/+2 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2)</p><p>AND</p><p>+7 frost +1 shortsword (1d6+3 piercing, +1d6 cold, 19-20/x2)</p><p> </p><p>Attack:</p><p>+10 ranged, +1 composite longbow (+2) (1d8+3, piercing, 20/x3, range 110ft)</p><p> </p><p>Full Attack:</p><p>+10/+5 ranged, +1 composite longbow (+2) (1d8+3, piercing, 20/x3, range 110ft)</p><p> </p><p> </p><p>Armor:</p><p>Mitrhil body AC+5 Max.Dex+5 AC penalty -2</p><p>+3,Shadow,Silent moves</p><p> </p><p>Skills: 109ranks 11/5</p><p> </p><p> Total Ab. Rank Misc.</p><p>Balance*(dex) +7 +3 +4 +0</p><p>Climb*(str) +4 +2 +4 -2</p><p>Disable Device(int) +15 +3 +10 +2</p><p>Escape artist*(dex) +6 +3 +5 -2</p><p>Hide*(dex) +17 +3 +11 +3</p><p>Jump*(str) +6 +2 +4 +0</p><p>Knowledge(the planes)+4 +3 +1 +0</p><p>Listen(wis) +4 +0 +4 +0</p><p>Move Silently*(dex) +17 +3 +11 +3</p><p>Open Lock(dex) +15 +3 +10 +2</p><p>Search(int) +10 +3 +7 +0</p><p>Sense motive(wis) +4 +0 +4 +0</p><p>Sleight of hand*(dex) +5 +3 +4 -2</p><p>Spot(wis) +5 +0 +5 +0</p><p>Tumble*(dex) +12 +3 +11 -2</p><p>Use magic device(cha)+9 +0 +9 +0</p><p>Use rope(dex) +7 +3 +4 +0</p><p> </p><p>Posessions:</p><p> </p><p>Weapons:</p><p>+3,Shadow,Silent moves armor (16,500gp)</p><p>+1 shock shortsword ( 8,310gp)</p><p>+1 frost shortsword ( 8,310gp)</p><p>Daggers x3</p><p>+1 Comp. Longbow (+2) ( 1,600gp)</p><p>Arrows x50 (1gp)</p><p> </p><p>Potions:</p><p>Repair light damage x3 (150gp)</p><p> </p><p>Misc:</p><p>Mwk. Thieves tools (100gp)</p><p>Backpack (2gp)</p><p>Rope,silk 50' (10gp)</p><p>Grappling hook (1gp)</p><p>Sunrods x2 (4gp)</p><p> </p><p>Treasure:</p><p>22gp</p><p> </p><p>Notes:</p><p>Built-in sheaths for two shortswords on his back The swordhilts protude diagonally over his shoulders.</p><p>Built in compartment for masterwork thief tools</p><p>Built in steel sharpening strip on his left forearm</p><p>[/code]</p><p> </p><p>Appearance:</p><p>A slim warforged, built a little shorter than the usual front-line fighter.</p><p>Whisper's plated armor, made of black iron and reinforced with dark grey mithril appears to meld with shadowy backgrounds, sliding felinelike and noiseless.</p><p>A black iron faceplate -magically treated to be transparent from inside- turns his face into a featureless smooth curve. Two shortswords slide from sheats built into his back, crackling with electricity and freezing the air as he jumps upon his prey's back </p><p> </p><p>Background:</p><p>As part of a unit specialized on infiltration and sabotage Whisper was enchanted to enhance his ability to hide and trained in surprise combat. He is a disspasionate warforged, trained to be an efficient killer, using his talent with devices to disarm traps and locks.</p><p> </p><p>Personality:</p><p>He doesnt speak much, and when he does, he uses a low and neutral tone. Whisper doesn´t have much of a sense of humour but is a reliable and loyal ally.</p></blockquote><p></p>
[QUOTE="P0L, post: 2162384, member: 29906"] [b]Concept: Warforged Rogue[/b] STATS: [url="http://invisiblecastle.com/find.py?id=74452"]http://invisiblecastle.com/find.py?id=74452[/url] [code] Name: Whisper Race: Warforged Gender: Male Class: Rog6/Ftr2 Age : 13 STR 14 +2 DEX 17 +3 CON 16 +3 INT 16 +3 WIS 10 +0 CHA 10 +0 BAB: +6/+1 GRAPPLE: +8 AC Base Dex Armor 21 10 +3 +8 SAVES: TOTAL Base Ability Misc FORT +8 +5 +3 REF +8 +5 +3 WILL +2 +2 +0 Race: -Immune to poison, sleep effects, paralysis, disease, nausea, fatigue,exhaustion, effects that cause the sickened condition, and energy drain -No natural healing -Affected by spells that target living subjects and spells that target constructs -Take half benefit from hit-point restoring spells of the healing subschool -Vulnerable to spells and effects which target wood, metal and stone -Stabilise automatically between -1 and -9 hitpoints -Does not eat, drink or sleep, but can benefit from magical consumables such as potions -Light Fortification: 25% chance to avoid the extra damage from sneak attacks and critical hits -Natural Slam attack, 1d4 damage Class: Trapfinding Evasion Uncanny dodge Sneak Attack +3d6 Trap Sense +2 Feats: Mithral Body Dodge Mobility Two Weapon Fighting Combat Reflexes Attack: +9 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2) Full Attack: +9/+4 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2) or: +7/+2 melee, shock +1 shortsword (1d6+3 piercing, +1d6 electricity, 19-20/x2) AND +7 frost +1 shortsword (1d6+3 piercing, +1d6 cold, 19-20/x2) Attack: +10 ranged, +1 composite longbow (+2) (1d8+3, piercing, 20/x3, range 110ft) Full Attack: +10/+5 ranged, +1 composite longbow (+2) (1d8+3, piercing, 20/x3, range 110ft) Armor: Mitrhil body AC+5 Max.Dex+5 AC penalty -2 +3,Shadow,Silent moves Skills: 109ranks 11/5 Total Ab. Rank Misc. Balance*(dex) +7 +3 +4 +0 Climb*(str) +4 +2 +4 -2 Disable Device(int) +15 +3 +10 +2 Escape artist*(dex) +6 +3 +5 -2 Hide*(dex) +17 +3 +11 +3 Jump*(str) +6 +2 +4 +0 Knowledge(the planes)+4 +3 +1 +0 Listen(wis) +4 +0 +4 +0 Move Silently*(dex) +17 +3 +11 +3 Open Lock(dex) +15 +3 +10 +2 Search(int) +10 +3 +7 +0 Sense motive(wis) +4 +0 +4 +0 Sleight of hand*(dex) +5 +3 +4 -2 Spot(wis) +5 +0 +5 +0 Tumble*(dex) +12 +3 +11 -2 Use magic device(cha)+9 +0 +9 +0 Use rope(dex) +7 +3 +4 +0 Posessions: Weapons: +3,Shadow,Silent moves armor (16,500gp) +1 shock shortsword ( 8,310gp) +1 frost shortsword ( 8,310gp) Daggers x3 +1 Comp. Longbow (+2) ( 1,600gp) Arrows x50 (1gp) Potions: Repair light damage x3 (150gp) Misc: Mwk. Thieves tools (100gp) Backpack (2gp) Rope,silk 50' (10gp) Grappling hook (1gp) Sunrods x2 (4gp) Treasure: 22gp Notes: Built-in sheaths for two shortswords on his back The swordhilts protude diagonally over his shoulders. Built in compartment for masterwork thief tools Built in steel sharpening strip on his left forearm [/code] Appearance: A slim warforged, built a little shorter than the usual front-line fighter. Whisper's plated armor, made of black iron and reinforced with dark grey mithril appears to meld with shadowy backgrounds, sliding felinelike and noiseless. A black iron faceplate -magically treated to be transparent from inside- turns his face into a featureless smooth curve. Two shortswords slide from sheats built into his back, crackling with electricity and freezing the air as he jumps upon his prey's back Background: As part of a unit specialized on infiltration and sabotage Whisper was enchanted to enhance his ability to hide and trained in surprise combat. He is a disspasionate warforged, trained to be an efficient killer, using his talent with devices to disarm traps and locks. Personality: He doesnt speak much, and when he does, he uses a low and neutral tone. Whisper doesn´t have much of a sense of humour but is a reliable and loyal ally. [/QUOTE]
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