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*Pathfinder & Starfinder
Warforged as +1 LA race
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<blockquote data-quote="shurai" data-source="post: 1833463"><p>I play a Warforged Cleric (Level 3 at the moment), in a 3-player campaign with a Shifter Ranger and a human Artificer. Here's my take on the issue of Warforged balance:</p><p></p><p>* The immunities haven't mattered yet, but the campaign is still young.</p><p>* No-need-to-sleep has been pretty useful, but probably no more useful than to an Elf.</p><p>* Healing hasn't been a problem (is there an Eberron campaign <em>without</em> an Artificer?).</p><p>* Fortification hasn't helped yet (that I know of).</p><p>* +2 Con has been mighty, more mighty than I was expecting.</p><p>* -2 Wis and -2 Cha are . . . painful. But then, I'm playing Cleric, which is admittedly a bizarre (read: fairly weak) class choice.</p><p></p><p>Basically there's no way to have a Warforged Druid, Cleric, Paladin, Bard, or Sorcerer without taking a major performance hit. That sucks, because that's half the classes in the game. It was really frustrating making this character, because I had to give up a lot to make him work as a Cleric <em>at all</em>.</p><p></p><p>The trouble with me is that I can't stand the idea that race should determine class. Still, the character concept was well worth it. I guess I watched <em>The Iron Giant</em> too many times, or else I read Diesel Sweeties too often.</p><p></p><p>So, based on my experience, Warforged are more well-balanced than they appear to be at a glance.</p><p></p><p>The real trouble to me is that balance by forced class choice isn't really balance. I suspect that Warforged are stronger Fighters than all of the other Eberron/PHB races, even moreso than Shifters.</p><p></p><p>Those are my observations. I'm not sure what I'd do to fix it.</p><p></p><p>-S</p><p></p><p>PS - Warforged are always 1/2 affected by healing magic unless they take the Warforged Juggernaut prestige class to a certain level or, I believe, certain Warforged feats.</p></blockquote><p></p>
[QUOTE="shurai, post: 1833463"] I play a Warforged Cleric (Level 3 at the moment), in a 3-player campaign with a Shifter Ranger and a human Artificer. Here's my take on the issue of Warforged balance: * The immunities haven't mattered yet, but the campaign is still young. * No-need-to-sleep has been pretty useful, but probably no more useful than to an Elf. * Healing hasn't been a problem (is there an Eberron campaign [i]without[/i] an Artificer?). * Fortification hasn't helped yet (that I know of). * +2 Con has been mighty, more mighty than I was expecting. * -2 Wis and -2 Cha are . . . painful. But then, I'm playing Cleric, which is admittedly a bizarre (read: fairly weak) class choice. Basically there's no way to have a Warforged Druid, Cleric, Paladin, Bard, or Sorcerer without taking a major performance hit. That sucks, because that's half the classes in the game. It was really frustrating making this character, because I had to give up a lot to make him work as a Cleric [i]at all[/i]. The trouble with me is that I can't stand the idea that race should determine class. Still, the character concept was well worth it. I guess I watched [i]The Iron Giant[/i] too many times, or else I read Diesel Sweeties too often. So, based on my experience, Warforged are more well-balanced than they appear to be at a glance. The real trouble to me is that balance by forced class choice isn't really balance. I suspect that Warforged are stronger Fighters than all of the other Eberron/PHB races, even moreso than Shifters. Those are my observations. I'm not sure what I'd do to fix it. -S PS - Warforged are always 1/2 affected by healing magic unless they take the Warforged Juggernaut prestige class to a certain level or, I believe, certain Warforged feats. [/QUOTE]
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Warforged as +1 LA race
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