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*Dungeons & Dragons
Warforged, Changelings, and Thri Kreen in the PHB?
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<blockquote data-quote="Sunseeker" data-source="post: 6050734"><p>I'd happily burn the book in protest....after ya know, paying full retail price. >.></p><p></p><p>It kinda defeats the point of "fantasy" when you're playing humans in a low-magic quasi-medieval setting. I'm pretty sure that counts as playing "history".</p><p></p><p></p><p></p><p>With the release of the Race-building book by Pathfinder, I think it demonstrates that it's a little more complciated to make your own PC race. Not to mention there's always the bigger issue of the DM trying to figure out if it's actually balanced(even if it's points or whatever match up).</p><p></p><p>I mean I personally don't find race building that complicated, and I don't think it needs to be as complicated as it is in the Advanced Race Guide(or whatever Paizo called it). But I think it's certainly more complicated than it appears, especially to new players who might get frustrated.</p><p></p><p>Personally I think the PHB1 should keep it simple, but diverse.</p><p></p><p>Core 4-5 races:</p><p>Human</p><p>Elf</p><p>Halfling/Gnome(don't care which, but only one of the two, I mean, Halfling is basically a mini-human, and gnome a mini-elf)</p><p>Dwarf</p><p>Half-elf(or provide rules for racial hybrids along the lines of 4e's hybrid class system. Half-elf-half-dwarf!? OH YEAH!)</p><p>---</p><p>Non-core "fantastic" races</p><p>Dragonborn</p><p>Tiefling</p><p>Changeling(or something)</p><p>---</p><p>"Evil" race</p><p>Drow(unless they're being included under elven-subraces, subraces are always a nice way to add variety and save space)</p><p>*whatever*</p><p></p><p>That gives you 10 races, which I think is a fair number for a $40+ book. Assuming they keep the racial crunch and fluff minimal, it shouldn't take up more than 20 pages at most, and that's being generous.</p><p></p><p>Really if your players are whining at you to play a race you've already said can't be played, get better players or just say "NO."</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6050734"] I'd happily burn the book in protest....after ya know, paying full retail price. >.> It kinda defeats the point of "fantasy" when you're playing humans in a low-magic quasi-medieval setting. I'm pretty sure that counts as playing "history". With the release of the Race-building book by Pathfinder, I think it demonstrates that it's a little more complciated to make your own PC race. Not to mention there's always the bigger issue of the DM trying to figure out if it's actually balanced(even if it's points or whatever match up). I mean I personally don't find race building that complicated, and I don't think it needs to be as complicated as it is in the Advanced Race Guide(or whatever Paizo called it). But I think it's certainly more complicated than it appears, especially to new players who might get frustrated. Personally I think the PHB1 should keep it simple, but diverse. Core 4-5 races: Human Elf Halfling/Gnome(don't care which, but only one of the two, I mean, Halfling is basically a mini-human, and gnome a mini-elf) Dwarf Half-elf(or provide rules for racial hybrids along the lines of 4e's hybrid class system. Half-elf-half-dwarf!? OH YEAH!) --- Non-core "fantastic" races Dragonborn Tiefling Changeling(or something) --- "Evil" race Drow(unless they're being included under elven-subraces, subraces are always a nice way to add variety and save space) *whatever* That gives you 10 races, which I think is a fair number for a $40+ book. Assuming they keep the racial crunch and fluff minimal, it shouldn't take up more than 20 pages at most, and that's being generous. Really if your players are whining at you to play a race you've already said can't be played, get better players or just say "NO." [/QUOTE]
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Warforged, Changelings, and Thri Kreen in the PHB?
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