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Warforged Construct costs?
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<blockquote data-quote="irdeggman" data-source="post: 4607756" data-attributes="member: 16285"><p>Well here comes the "problem" with merging settings.</p><p></p><p>The artificer as a class relies heavily on the use of Action Points - as specified in the ECS and not the UA version (the two are different).</p><p></p><p>So in order to adequately use the class you have to pretty much import the entire AP system from the ECS (which includes a lot of AP based feats). </p><p></p><p>I say this because using AP has an effect on all players and not just those running an artificer </p><p></p><p>I would still go with the warforged titan (true construct) route instead. Whenever you start to dable with the "living" aspect it crosses the line from inanimate objects to creatures and the creating life aspects come into play.</p><p></p><p>Basically you want to create a "robot" and not an "elf". I use the elf comparison because over the years there has a lot of discussion over whether or not they have "souls".</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4607756, member: 16285"] Well here comes the "problem" with merging settings. The artificer as a class relies heavily on the use of Action Points - as specified in the ECS and not the UA version (the two are different). So in order to adequately use the class you have to pretty much import the entire AP system from the ECS (which includes a lot of AP based feats). I say this because using AP has an effect on all players and not just those running an artificer I would still go with the warforged titan (true construct) route instead. Whenever you start to dable with the "living" aspect it crosses the line from inanimate objects to creatures and the creating life aspects come into play. Basically you want to create a "robot" and not an "elf". I use the elf comparison because over the years there has a lot of discussion over whether or not they have "souls". [/QUOTE]
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