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<blockquote data-quote="tglassy" data-source="post: 7833222" data-attributes="member: 6855204"><p>We played last night, and we decided to make it simple. He’s a Terminator, and can generate a skin-like substance around his body to look human. He can change the appearance of his Disguise with a long rest, but can only have one appearance at a time. </p><p></p><p>I haven’t told the party about what he is, so they all just assumed he was human, until we got into combat and now a few of them are suspicious. While he does have History as a proficiency, he really just knows facts about history. He is very ignorant of the “Why” of human culture. So he acts very curious and takes other people’s lead during social encounters, often to humorous effect. Oddly enough, he is a very effective liar. Able to tell bold faced lies with a completely straight face. Mostly about who he is and what his mission is.</p><p></p><p>And then he gets in to combat. I rolled for my equipment and since I don’t need food I opted for a heavy crossbow. Wow. Heavy crossbow plus Arcane Weapon spell = dead bandits. We went to attack a bandit camp and (because our Rogue is an idiot and alerted the whole camp) we wound up fighting 12 of them at lvl 1, and I downed one every round, almost. I critted once, and the damage was enough to kill 2 of them, so the DM allowed the bolt to go trough one guy and into the other. I never realized what a damage boost 1d6 is. That, and I rolled surprisingly well. </p><p></p><p>And during combat, Ferrous, the curious, easygoing Artificer, goes into “combat mode”, systematically picking off targets with emotionless detachment. Since his “magic” is going to be fluffed as megitech, his crossbow had glowing lights along the sides when he “cast” Arcane Weapon on it, and he used his bonus action to change the type of damage every shot, just cause, and the “lights” would change to match the damage type. </p><p></p><p>All in all he was a very effective character. I’m very happy so far. We rolled stats, so he wound up with 8, 16, 13, 17, 11, 14. </p><p></p><p>I figure at lvl 12 he can make his own Gauntlets of Ogre Power if I want to do melee by that point, and at lvl 16 he can make an Amulet of Health, and while I know those are higher levels, I figured Int, Dex and Cha were more important for this concept. I’m going Artillarist at lvl 3, so I won’t be able to use Int for Attack like a Battlesmith, so Dex needs to be high. I plan to take Keen Mind at either lvl 4 or 8, to give that +1 to Int and feel Keen Mind’s abilities work with a robot. I’ll also focus on raising his Dex so he can attack better. Going with the Medium Armor set up until he gets a 20 in Dex, and then I’ll go Light. Funny how the Light Armor version is better than the medium for Warforged. Either way his AC is currently a 17 without a shield (13+2 Dex + 2 prof). More Dex doesn’t help with the Medium Armor setup, but if I had a 20 in Dex, with the Light Armor setup it would be 18 (11+5 Dex+2 prof). So if I ever get a 20 in Dex, I’ll switch. </p><p></p><p>Planning on utilizing the no sleep exhaustion to work on crafting magical items during travel. Mainly wands, once I get to lvl 3. I plan to have a bandolier of wands at higher levels.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7833222, member: 6855204"] We played last night, and we decided to make it simple. He’s a Terminator, and can generate a skin-like substance around his body to look human. He can change the appearance of his Disguise with a long rest, but can only have one appearance at a time. I haven’t told the party about what he is, so they all just assumed he was human, until we got into combat and now a few of them are suspicious. While he does have History as a proficiency, he really just knows facts about history. He is very ignorant of the “Why” of human culture. So he acts very curious and takes other people’s lead during social encounters, often to humorous effect. Oddly enough, he is a very effective liar. Able to tell bold faced lies with a completely straight face. Mostly about who he is and what his mission is. And then he gets in to combat. I rolled for my equipment and since I don’t need food I opted for a heavy crossbow. Wow. Heavy crossbow plus Arcane Weapon spell = dead bandits. We went to attack a bandit camp and (because our Rogue is an idiot and alerted the whole camp) we wound up fighting 12 of them at lvl 1, and I downed one every round, almost. I critted once, and the damage was enough to kill 2 of them, so the DM allowed the bolt to go trough one guy and into the other. I never realized what a damage boost 1d6 is. That, and I rolled surprisingly well. And during combat, Ferrous, the curious, easygoing Artificer, goes into “combat mode”, systematically picking off targets with emotionless detachment. Since his “magic” is going to be fluffed as megitech, his crossbow had glowing lights along the sides when he “cast” Arcane Weapon on it, and he used his bonus action to change the type of damage every shot, just cause, and the “lights” would change to match the damage type. All in all he was a very effective character. I’m very happy so far. We rolled stats, so he wound up with 8, 16, 13, 17, 11, 14. I figure at lvl 12 he can make his own Gauntlets of Ogre Power if I want to do melee by that point, and at lvl 16 he can make an Amulet of Health, and while I know those are higher levels, I figured Int, Dex and Cha were more important for this concept. I’m going Artillarist at lvl 3, so I won’t be able to use Int for Attack like a Battlesmith, so Dex needs to be high. I plan to take Keen Mind at either lvl 4 or 8, to give that +1 to Int and feel Keen Mind’s abilities work with a robot. I’ll also focus on raising his Dex so he can attack better. Going with the Medium Armor set up until he gets a 20 in Dex, and then I’ll go Light. Funny how the Light Armor version is better than the medium for Warforged. Either way his AC is currently a 17 without a shield (13+2 Dex + 2 prof). More Dex doesn’t help with the Medium Armor setup, but if I had a 20 in Dex, with the Light Armor setup it would be 18 (11+5 Dex+2 prof). So if I ever get a 20 in Dex, I’ll switch. Planning on utilizing the no sleep exhaustion to work on crafting magical items during travel. Mainly wands, once I get to lvl 3. I plan to have a bandolier of wands at higher levels. [/QUOTE]
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