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Warforged ECL 0???? Yeah right!!!!
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3230274" data-attributes="member: 1165"><p>This is something I agree with.</p><p></p><p>For Remove Disease, you'll probably be sick a whole day until the cleric preps the spell. Diseases are usually weak, however.</p><p></p><p></p><p></p><p>Those penalties last a long time. I've seen PCs cower in fear because they got hit by an energy draining sword (a vampire was wielding it, which was nasty because the sword normally inflicts negative levels on the wielder)* whose effects lasted for <em>hours</em>. Running around with penalties to saves and lost spells for most of an adventuring day is simply vicious. Enervation is also nasty - I don't recall how long it lasts, but you're basically screwed for that encounter (penalties to saves and many die rolls) and it doesn't allow a save. I've never actually seen someone killed by energy draining; but then again I've never seen someone killed by Hold Monster either, yet that has resulted in the deaths of a fair number of PCs.</p><p></p><p>* It occurs to me, too late, that my warforged could have used that weapon. *Sigh*</p><p></p><p></p><p></p><p>I disagree, especially if the warforged is themself an artificer. (Warforged non-spellcasters who take Adamantine Armor are kind of overpowered too, unless they were rogues.) Warforged psions (not core/Eberron, admittedly) are cheesy when they take that feat. (The feat is quite balanced with fighters in mind, though.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3230274, member: 1165"] This is something I agree with. For Remove Disease, you'll probably be sick a whole day until the cleric preps the spell. Diseases are usually weak, however. Those penalties last a long time. I've seen PCs cower in fear because they got hit by an energy draining sword (a vampire was wielding it, which was nasty because the sword normally inflicts negative levels on the wielder)* whose effects lasted for [i]hours[/i]. Running around with penalties to saves and lost spells for most of an adventuring day is simply vicious. Enervation is also nasty - I don't recall how long it lasts, but you're basically screwed for that encounter (penalties to saves and many die rolls) and it doesn't allow a save. I've never actually seen someone killed by energy draining; but then again I've never seen someone killed by Hold Monster either, yet that has resulted in the deaths of a fair number of PCs. * It occurs to me, too late, that my warforged could have used that weapon. *Sigh* I disagree, especially if the warforged is themself an artificer. (Warforged non-spellcasters who take Adamantine Armor are kind of overpowered too, unless they were rogues.) Warforged psions (not core/Eberron, admittedly) are cheesy when they take that feat. (The feat is quite balanced with fighters in mind, though.) [/QUOTE]
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Warforged ECL 0???? Yeah right!!!!
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