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Warforged ECL 0???? Yeah right!!!!
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<blockquote data-quote="Wolfwood2" data-source="post: 3238739" data-attributes="member: 39394"><p>I think it does cause problems, but that the warforged are about as good a job you can do without just making them funny-looking living, breathing mortal creatures. (I think they could have gotten away with dropping the immunity to level drain.)</p><p></p><p>Yes there could be problems with some campaigns, but it's important to note that the warforged weren't offered as a race for general campaigns. They were introduced as part of the Eberron campaign setting, in a world designed with magic and social structures to take at least some of their eccentricities into account.</p><p></p><p>I think campaign-specific setting stuff deserves a little more leway not to have to try to accomodate every possible game.</p><p></p><p></p><p></p><p>As a non-core PC race? I think it's better to be ambitious and try to find a way to give players a real construct race to play instead of watering it down.</p><p></p><p></p><p></p><p>I think you're being a little disingenious here by framing it as a problem for the players. "Left out of some of the fun and danger of being a mortal being" indeed. If that's bothering a player, they can just not play a warforged. We've already concluded it's not an issue of relative power levels among players, so it's no skin off somebody else's nose if one player wants to not exterience the broad swathe of humanity or whatever.</p><p></p><p>Bottom line for me is that immunities have an appeal that mere resistance bonuses to saves can never have.</p><p></p><p></p><p></p><p>Warforged represent an effort to rewrite the game to accomodate such gameplay. It still causes some problems, but not ones that can't be worked through.</p></blockquote><p></p>
[QUOTE="Wolfwood2, post: 3238739, member: 39394"] I think it does cause problems, but that the warforged are about as good a job you can do without just making them funny-looking living, breathing mortal creatures. (I think they could have gotten away with dropping the immunity to level drain.) Yes there could be problems with some campaigns, but it's important to note that the warforged weren't offered as a race for general campaigns. They were introduced as part of the Eberron campaign setting, in a world designed with magic and social structures to take at least some of their eccentricities into account. I think campaign-specific setting stuff deserves a little more leway not to have to try to accomodate every possible game. As a non-core PC race? I think it's better to be ambitious and try to find a way to give players a real construct race to play instead of watering it down. I think you're being a little disingenious here by framing it as a problem for the players. "Left out of some of the fun and danger of being a mortal being" indeed. If that's bothering a player, they can just not play a warforged. We've already concluded it's not an issue of relative power levels among players, so it's no skin off somebody else's nose if one player wants to not exterience the broad swathe of humanity or whatever. Bottom line for me is that immunities have an appeal that mere resistance bonuses to saves can never have. Warforged represent an effort to rewrite the game to accomodate such gameplay. It still causes some problems, but not ones that can't be worked through. [/QUOTE]
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