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Warforged ECL 0???? Yeah right!!!!
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<blockquote data-quote="I'm A Banana" data-source="post: 3238861" data-attributes="member: 2067"><p>Are elves nigh-immortal wizard-warriors who live aloof in the forest? Or are they just funny-looking humans?</p><p></p><p>In other words, where this particular versimilitude breaking point is varies greatly, and depends much more on the flavor than on the mechanics.</p><p></p><p></p><p></p><p>Yes, but even there, they have problems. They will loose out on some of the jungle-diving fun of being scared of scorpions in their bedroll while exploring Xen'drik. They will loose out on some of the horror-flick fun of being corrupted by creeping negative energy. Unless Eberron is an inappropriate setting for some things (such as <em>EtCR</em>), the warforged are the only component of the setting that *is* inapprorpiate. And the only reason they are is because of the idiot savant design.</p><p></p><p></p><p></p><p>That's okay, but then go whole hog and don't try to pretend it's balanced like the other races. Give them no healing, give them DR, give them construct HD, and give them an LA to match. Or have them take "racial levels." Or 101 options other than giving us a race that's incompatible with a pretty big swath of adventure themes.</p><p></p><p>Don't give me something that can't breathe and will never die of old age and tell me that I can use it like I do the gnome or the changeling, because the warforged ain't in the same category as anything else out there.</p><p></p><p>I also don't think that half-healing and a swath of immunities are nessecary or sufficient for evoking the feel of a constructed, unnatural character. Succumbing to things like rust and woodrot, and having some sort of positive-energy source bound for the animating properties (so that they can benefit from healing), and requirng an intake valve are all very construct-things that don't demand the immunities they have (and being subtly different from the way bio-life works would play into gaining their resistances against these forces). This doesn't even mention the feats that add parts and the PrC that turns you into a weapon of destruction, both of which I think are good ideas for the race. </p><p></p><p></p><p></p><p>It's a problem for everyone at the table. It's like the classic example of someone who wants to play "Farty McCrablegs the Gnome with the Magical Toupee" in an ostensibly gritty game of survival. Yes, you can turn Farty into a gritty, hard-bitten character, and the rest of the party still has to endure the harsh realities of the world. But Farty (and his player) are out of synch with what the game is *about*. The warforged, because of their idiot savant mechanics, are picture-perfect Farties for horror games or tropical games or nautical games. And these games shouldn't be out of the picture, even in Eberron.</p><p></p><p></p><p></p><p>Okay, but don't pretend you're equal to the elf sorcerer. Get the immunities you need, be immune to crits, and take your LA, and don't make up rules to gimp yourself because you think your immunties are too powerful. Don't half-arse it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p></p><p></p><p>I don't have time to fix other people's problems for free. There are better ways to spend my time. For instance: pointing out why I think this is a problem, and hoping that enough people are listening to avoid introducing a fire-subtype ooze-person as a PC race. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3238861, member: 2067"] Are elves nigh-immortal wizard-warriors who live aloof in the forest? Or are they just funny-looking humans? In other words, where this particular versimilitude breaking point is varies greatly, and depends much more on the flavor than on the mechanics. Yes, but even there, they have problems. They will loose out on some of the jungle-diving fun of being scared of scorpions in their bedroll while exploring Xen'drik. They will loose out on some of the horror-flick fun of being corrupted by creeping negative energy. Unless Eberron is an inappropriate setting for some things (such as [I]EtCR[/I]), the warforged are the only component of the setting that *is* inapprorpiate. And the only reason they are is because of the idiot savant design. That's okay, but then go whole hog and don't try to pretend it's balanced like the other races. Give them no healing, give them DR, give them construct HD, and give them an LA to match. Or have them take "racial levels." Or 101 options other than giving us a race that's incompatible with a pretty big swath of adventure themes. Don't give me something that can't breathe and will never die of old age and tell me that I can use it like I do the gnome or the changeling, because the warforged ain't in the same category as anything else out there. I also don't think that half-healing and a swath of immunities are nessecary or sufficient for evoking the feel of a constructed, unnatural character. Succumbing to things like rust and woodrot, and having some sort of positive-energy source bound for the animating properties (so that they can benefit from healing), and requirng an intake valve are all very construct-things that don't demand the immunities they have (and being subtly different from the way bio-life works would play into gaining their resistances against these forces). This doesn't even mention the feats that add parts and the PrC that turns you into a weapon of destruction, both of which I think are good ideas for the race. It's a problem for everyone at the table. It's like the classic example of someone who wants to play "Farty McCrablegs the Gnome with the Magical Toupee" in an ostensibly gritty game of survival. Yes, you can turn Farty into a gritty, hard-bitten character, and the rest of the party still has to endure the harsh realities of the world. But Farty (and his player) are out of synch with what the game is *about*. The warforged, because of their idiot savant mechanics, are picture-perfect Farties for horror games or tropical games or nautical games. And these games shouldn't be out of the picture, even in Eberron. Okay, but don't pretend you're equal to the elf sorcerer. Get the immunities you need, be immune to crits, and take your LA, and don't make up rules to gimp yourself because you think your immunties are too powerful. Don't half-arse it. :P I don't have time to fix other people's problems for free. There are better ways to spend my time. For instance: pointing out why I think this is a problem, and hoping that enough people are listening to avoid introducing a fire-subtype ooze-person as a PC race. :) [/QUOTE]
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