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Warforged ECL 0???? Yeah right!!!!
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<blockquote data-quote="Ahrimon" data-source="post: 3247065" data-attributes="member: 12630"><p>I don't see how you can say warforged don't fit into a jungle/undead/ocean game. Is the sole focus of the game that one thing the warforged are immune to? Maybe it's just me but I wouldn't want to play in any game, jungle or otherwise where the biggest worry is "am I going to die from malaria because the misquito bit me?" Or where I have to fear being killed by every bee sting. That just doesn't sound like a fun time. Heroic/gritty or whatever, being killed because a scorpion crawled into your bedroll is just anti-climatic.</p><p></p><p>On the undead, is level drain your sole threat to the PCs? "Wait, bob is imune to level drain. Send him in. <round or two later> uh-oh. They just ripped bob apart. Guess we'll have to join in."</p><p></p><p>Water: In shallow water, it's an advantage. PC falls into a lake, they may drown. Warforged PC falls in, the take a day or so walking back to shore. But in an ocean once that warfarged fails his swim check and sinks, just like any other character he's dead. He'd be crushed by the pressure. Sure they don't have to worry about drowning the in the bathtub, but if any of my characters went out that way I'd be looking for a new game.</p><p></p><p>Basing an entire campaign around one specific threat is bad GM'ng IMO. A game or two, ok. But you just have to adapt. Bob may not have to worry about every little but they come across, but those big bugs, pigmys, pit traps, monsters, cultists... are still a threat. The warforged my not die from mummy rot, but when he's all alone in the abandoned crypt, he's going to be pretty scared.</p><p></p><p>Warforged have feelings, have a soul and feel fear as much as anyone else. They just don't have to fear some of the little things. And yes, those can be hyped up, but if your playing with warforged, you'll just have to hyp up some other little detail to bring out the fear in addition.</p></blockquote><p></p>
[QUOTE="Ahrimon, post: 3247065, member: 12630"] I don't see how you can say warforged don't fit into a jungle/undead/ocean game. Is the sole focus of the game that one thing the warforged are immune to? Maybe it's just me but I wouldn't want to play in any game, jungle or otherwise where the biggest worry is "am I going to die from malaria because the misquito bit me?" Or where I have to fear being killed by every bee sting. That just doesn't sound like a fun time. Heroic/gritty or whatever, being killed because a scorpion crawled into your bedroll is just anti-climatic. On the undead, is level drain your sole threat to the PCs? "Wait, bob is imune to level drain. Send him in. <round or two later> uh-oh. They just ripped bob apart. Guess we'll have to join in." Water: In shallow water, it's an advantage. PC falls into a lake, they may drown. Warforged PC falls in, the take a day or so walking back to shore. But in an ocean once that warfarged fails his swim check and sinks, just like any other character he's dead. He'd be crushed by the pressure. Sure they don't have to worry about drowning the in the bathtub, but if any of my characters went out that way I'd be looking for a new game. Basing an entire campaign around one specific threat is bad GM'ng IMO. A game or two, ok. But you just have to adapt. Bob may not have to worry about every little but they come across, but those big bugs, pigmys, pit traps, monsters, cultists... are still a threat. The warforged my not die from mummy rot, but when he's all alone in the abandoned crypt, he's going to be pretty scared. Warforged have feelings, have a soul and feel fear as much as anyone else. They just don't have to fear some of the little things. And yes, those can be hyped up, but if your playing with warforged, you'll just have to hyp up some other little detail to bring out the fear in addition. [/QUOTE]
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