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Warforged ECL 0???? Yeah right!!!!
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<blockquote data-quote="Hussar" data-source="post: 3248546" data-attributes="member: 22779"><p>But, again, KM, those threats you talk about in the jungle campaign - disease, poison namely - only really bother a low level party anyway. After 5th level, all of those issues vanish. Delay poison, create food and water, Lesser Restoration, Cure Disease, poof all jungle problems gone.</p><p></p><p>I know that in my World's Largest Dungeon game, issues of disease, food, etc, all vanished at the same time. In the first four levels, the party was constantly diseased, ability damaged, etc. After 5th, between either a cleric or a paladin, all those issues vanish. You're not exactly losing a lot anyway.</p><p></p><p>Besides, it's never, or at least rarely, an issue for the entire party when poison or disease rears its head. It's an issue because 1 or 2 PC's are diseased and/or poisoned. That it's never the warforged is no different really than it's never the paladin. Somehow I don't think you'd make the arguement that a paladin would not fit into the Americas campaign. Pretty much a perfect fit if you ask me. Yet, a paladin of 3rd level ignores all diseases. Poison? With a good fort save and divine grace? Not likely. </p><p></p><p>I'm really of the opinion here that you are making a mountain of a molehill. Most of the things a WF is immune to - poison and disease especially - are minor inconveniences anyway. The fact that he lacks healing is a far bigger penalty than what he gains.</p><p></p><p>Let me put it this way. Is a PC more likely to be damaged than poisoned or diseased? How much more? Is healing more important, more often, than Delay Poison and a Heal check?</p></blockquote><p></p>
[QUOTE="Hussar, post: 3248546, member: 22779"] But, again, KM, those threats you talk about in the jungle campaign - disease, poison namely - only really bother a low level party anyway. After 5th level, all of those issues vanish. Delay poison, create food and water, Lesser Restoration, Cure Disease, poof all jungle problems gone. I know that in my World's Largest Dungeon game, issues of disease, food, etc, all vanished at the same time. In the first four levels, the party was constantly diseased, ability damaged, etc. After 5th, between either a cleric or a paladin, all those issues vanish. You're not exactly losing a lot anyway. Besides, it's never, or at least rarely, an issue for the entire party when poison or disease rears its head. It's an issue because 1 or 2 PC's are diseased and/or poisoned. That it's never the warforged is no different really than it's never the paladin. Somehow I don't think you'd make the arguement that a paladin would not fit into the Americas campaign. Pretty much a perfect fit if you ask me. Yet, a paladin of 3rd level ignores all diseases. Poison? With a good fort save and divine grace? Not likely. I'm really of the opinion here that you are making a mountain of a molehill. Most of the things a WF is immune to - poison and disease especially - are minor inconveniences anyway. The fact that he lacks healing is a far bigger penalty than what he gains. Let me put it this way. Is a PC more likely to be damaged than poisoned or diseased? How much more? Is healing more important, more often, than Delay Poison and a Heal check? [/QUOTE]
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