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Warforged ECL 0???? Yeah right!!!!
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<blockquote data-quote="I'm A Banana" data-source="post: 3250941" data-attributes="member: 2067"><p>Well, centaurs certainly don't cause as many problems as immune creatures. They can't fit in tight spaces, but most campaigns are designed at least partially with horses and other Large mounts in mind, whereas most campaigns are going to have to regard creatures that don't breathe, eat, or have a biological system as exceptional. It'd be a better comparison to say that a PC should NEVER play a fire elemental, and that a fire elemental is poorly designed as a PC race. </p><p></p><p>NEVER is a strong word, and I definately wouldn't say that the warforged should NEVER be played as written (indeed, many people do and have a good time and that's good). I just argue that their abilities remove them from adventures that would otherwise be suitable. If the only reason that <em>Expedition to Castle Ravenloft</em> won't work in an Eberron game is because of warforged not being challenged enough, or if the only reason a pulpy Indiana-Jones-style temple raid doesn't work as written is because the warforged throws a wrench in the plans, this begins to be come a big issue. Quadrupeds don't do that very often (they're more in the elf-immunity-to-sleep category).</p><p></p><p>I would say that a setting that gave me a large quadruped race at level 1 and told me that it was on par with the PHB races would be out of line. Warforged make the mistake by having a lot of construct immunities and telling me that they'll work just like a changeling, or a gnome (by not giving it LA).</p><p></p><p></p><p></p><p>The thing with this is that elves, dwarves, and humans are almost never *mechanically* inappropriate (though they may be thematically inappropriate). Warforged can be very thematically appropriate, and only mechanically inappropriate because of the binary design. Which is a shame -- robotic andriod humanoids have some real RP potential that is being explored, but their mechanics prevent these themes from being well explored in otherwise perfectly suitable environments...even in the world that they were designed for.</p><p></p><p>To draw a comparison, it would be like if a book offered a centaur race at LA 0 and then later said that a fun part of the world was running through dungeons designed by halflings. The race doesn't even fit other things the world has. </p><p></p><p></p><p></p><p>Poison or disease with SR is very simple: the caster of delay poison, neutralize poison, or remove disease must make a caster level check and beat the substance's SR. How is that complex? </p><p></p><p>A creature immune to poisons or diseases falls into the same category: they make a class level check (with whatever class granted them that ability) to see if their immunity holds. </p><p></p><p>So....it does solve my problem, actually. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3250941, member: 2067"] Well, centaurs certainly don't cause as many problems as immune creatures. They can't fit in tight spaces, but most campaigns are designed at least partially with horses and other Large mounts in mind, whereas most campaigns are going to have to regard creatures that don't breathe, eat, or have a biological system as exceptional. It'd be a better comparison to say that a PC should NEVER play a fire elemental, and that a fire elemental is poorly designed as a PC race. NEVER is a strong word, and I definately wouldn't say that the warforged should NEVER be played as written (indeed, many people do and have a good time and that's good). I just argue that their abilities remove them from adventures that would otherwise be suitable. If the only reason that [I]Expedition to Castle Ravenloft[/I] won't work in an Eberron game is because of warforged not being challenged enough, or if the only reason a pulpy Indiana-Jones-style temple raid doesn't work as written is because the warforged throws a wrench in the plans, this begins to be come a big issue. Quadrupeds don't do that very often (they're more in the elf-immunity-to-sleep category). I would say that a setting that gave me a large quadruped race at level 1 and told me that it was on par with the PHB races would be out of line. Warforged make the mistake by having a lot of construct immunities and telling me that they'll work just like a changeling, or a gnome (by not giving it LA). The thing with this is that elves, dwarves, and humans are almost never *mechanically* inappropriate (though they may be thematically inappropriate). Warforged can be very thematically appropriate, and only mechanically inappropriate because of the binary design. Which is a shame -- robotic andriod humanoids have some real RP potential that is being explored, but their mechanics prevent these themes from being well explored in otherwise perfectly suitable environments...even in the world that they were designed for. To draw a comparison, it would be like if a book offered a centaur race at LA 0 and then later said that a fun part of the world was running through dungeons designed by halflings. The race doesn't even fit other things the world has. Poison or disease with SR is very simple: the caster of delay poison, neutralize poison, or remove disease must make a caster level check and beat the substance's SR. How is that complex? A creature immune to poisons or diseases falls into the same category: they make a class level check (with whatever class granted them that ability) to see if their immunity holds. So....it does solve my problem, actually. :) [/QUOTE]
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