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Warforged ECL 0???? Yeah right!!!!
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<blockquote data-quote="Vocenoctum" data-source="post: 3251850" data-attributes="member: 2477"><p>I think you're combining two things into one. LA is about power level, not campaign suitability. If you had a ghoul heavy campaign and everyone chose elves, should they be LA+3? Also see the notices in the water breathing races, their usefulness varies based on the campaign.</p><p></p><p>I've avoided countering examples for your Jungle Trek full of disease, poisons and micromanaging supplies, since I would hate to be in a campaign like that. Many players might enjoy the challenge of constant diseases, some of which might have Spell Resistance, but I don't know any of them. An occasional disease is not an issue, since the warforged is not alone. Poison monsters still do damage, and poison traps are easily swapped for something spewing acid.</p><p></p><p>Every campaign needs forethought by the DM, and changelings mechanical benefits are minor, while their impact on a campaign would be huge. With any campaign it comes down to whether the new race adds more than it subtracts. The Warforged are no different.</p><p></p><p></p><p></p><p></p><p>It's a revolving debate simply because we're dealing in opinion for a lot of it. You're repeating your view and wondering why others don't see that you're right, meanwhile you're passing over what the rest of us are saying by repeating the same answers that don't apply for us.</p><p></p><p></p><p></p><p></p><p>Instead they get bonuses in different ways. If magic were rare in your campaign, would you say Gnomes are more powerful since they have some cantrips at will? Of the list of stuff that Warforged are immune to, only Level drain is a big thing to me. Not sleeping is also an advantage, which is offset by them having human sight and having to repair themselves. Their immunities are all thematically appropriate to the type of creature they are, IMO, and also are very situational for a campaign. I don't think Core D&D assumes that disease, poison and level drain are common things. In Eberron diseases are even less common due to the Healing House.</p><p></p><p></p><p></p><p>I can't see a wizard memorizing too many Repair spells, and a sorcerer has few enough spells already. Best bet is a cohort artificer, since artificers are a buff class and having one PC focus a lot of his ability on a second PC is generally tedious. THis is of course assuming you are USING the non-core Artificer as well as the non-core Warforged. Assuming he gets himself a Body feat at 1st level and a cohort at 6th, a non-fighter Warforged now as 1 feat to last him until 9th level. Woohoo...</p><p></p><p>Either way, you're not argueing that they're more powerful and deserve a higher LA, so much as saying they don't fit enough campaigns and need a redesign. In addition, you don't address whether you would even like to have an artificial race in your campaign, so whether any of that matters is unclear. The difference between "I like warforged, but they need to be tweaked" and "I wouldn't allow warforged anyway, but they're also too powerful" makes a big difference in a discussion on their merits.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 3251850, member: 2477"] I think you're combining two things into one. LA is about power level, not campaign suitability. If you had a ghoul heavy campaign and everyone chose elves, should they be LA+3? Also see the notices in the water breathing races, their usefulness varies based on the campaign. I've avoided countering examples for your Jungle Trek full of disease, poisons and micromanaging supplies, since I would hate to be in a campaign like that. Many players might enjoy the challenge of constant diseases, some of which might have Spell Resistance, but I don't know any of them. An occasional disease is not an issue, since the warforged is not alone. Poison monsters still do damage, and poison traps are easily swapped for something spewing acid. Every campaign needs forethought by the DM, and changelings mechanical benefits are minor, while their impact on a campaign would be huge. With any campaign it comes down to whether the new race adds more than it subtracts. The Warforged are no different. It's a revolving debate simply because we're dealing in opinion for a lot of it. You're repeating your view and wondering why others don't see that you're right, meanwhile you're passing over what the rest of us are saying by repeating the same answers that don't apply for us. Instead they get bonuses in different ways. If magic were rare in your campaign, would you say Gnomes are more powerful since they have some cantrips at will? Of the list of stuff that Warforged are immune to, only Level drain is a big thing to me. Not sleeping is also an advantage, which is offset by them having human sight and having to repair themselves. Their immunities are all thematically appropriate to the type of creature they are, IMO, and also are very situational for a campaign. I don't think Core D&D assumes that disease, poison and level drain are common things. In Eberron diseases are even less common due to the Healing House. I can't see a wizard memorizing too many Repair spells, and a sorcerer has few enough spells already. Best bet is a cohort artificer, since artificers are a buff class and having one PC focus a lot of his ability on a second PC is generally tedious. THis is of course assuming you are USING the non-core Artificer as well as the non-core Warforged. Assuming he gets himself a Body feat at 1st level and a cohort at 6th, a non-fighter Warforged now as 1 feat to last him until 9th level. Woohoo... Either way, you're not argueing that they're more powerful and deserve a higher LA, so much as saying they don't fit enough campaigns and need a redesign. In addition, you don't address whether you would even like to have an artificial race in your campaign, so whether any of that matters is unclear. The difference between "I like warforged, but they need to be tweaked" and "I wouldn't allow warforged anyway, but they're also too powerful" makes a big difference in a discussion on their merits. [/QUOTE]
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