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*Pathfinder & Starfinder
Warforged houserule: good or evil?
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<blockquote data-quote="Red Wyrmling" data-source="post: 1859007" data-attributes="member: 17217"><p>Several months ago, I started an Eberron campaign. Immediately one of my players fell for the warforged and he created one. Considering the advantages and almost lack of disadvantages I set up 2 houserules:</p><p></p><p>1) Warforged can under no circumstance heal naturally.</p><p></p><p>2) Warforged can under no circumstance be healed by any other means then a repair ... damage spell.</p><p></p><p>At first everything was awesome for this player, he had a wizard willing to memorise some repair spells and even better an artificer to heal and buff. But unfortunately the wizard turned to necromancy and evil and now refuses to spend spells on such silly things. The artificer, well, ... may his soul rest in peace. Now the party has to spend massive amounts of cash on oils of repair light damage and others like that, and to make matters worse for the player I have a houserule dating back a few years that says that applying oils takes quiet some time (depending on the surface that has to be oiled) destroying it's use in combat.</p><p></p><p>Am I too strict, or as he says, too evil? Or are these decisions wise.</p><p></p><p>If you don't think these rules are wise, what is your advise and opinion on warforged?</p></blockquote><p></p>
[QUOTE="Red Wyrmling, post: 1859007, member: 17217"] Several months ago, I started an Eberron campaign. Immediately one of my players fell for the warforged and he created one. Considering the advantages and almost lack of disadvantages I set up 2 houserules: 1) Warforged can under no circumstance heal naturally. 2) Warforged can under no circumstance be healed by any other means then a repair ... damage spell. At first everything was awesome for this player, he had a wizard willing to memorise some repair spells and even better an artificer to heal and buff. But unfortunately the wizard turned to necromancy and evil and now refuses to spend spells on such silly things. The artificer, well, ... may his soul rest in peace. Now the party has to spend massive amounts of cash on oils of repair light damage and others like that, and to make matters worse for the player I have a houserule dating back a few years that says that applying oils takes quiet some time (depending on the surface that has to be oiled) destroying it's use in combat. Am I too strict, or as he says, too evil? Or are these decisions wise. If you don't think these rules are wise, what is your advise and opinion on warforged? [/QUOTE]
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Warforged houserule: good or evil?
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