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Warforged? How Long Could One Live For?
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<blockquote data-quote="tetrasodium" data-source="post: 9385949" data-attributes="member: 93670"><p>Found trhis blurb in the intruduction of races of eberrron describing a chapter that nicely sums it up</p><p>[spoiler]</p><p>[ATTACH=full]369425[/ATTACH]</p><p></p><p>[/spoiler]</p><p>Also found the boot camp description in there & going to quote it along with the day in the life plus warforged in d&d section just before it because they go together so well while showing that it very much was not just a superficial weirdness with some gm advice</p><p>[spoiler="warforged in d&d sidebar RoE pg8"]</p><p>WARFORGED IN D&D</p><p>Although warforged were created for use in the EBERRON</p><p>campaign setting, they make an excellent character race</p><p>for any D&D® game. Warforged are particularly appro-</p><p>priate in a high-magic setting where war has been an</p><p>ongoing feature in the land. They might be relics from</p><p>ancient times, only recently reactivated, or they might</p><p>be new creations still in service for various powerful</p><p>nations or organizations.</p><p> When warforged are used, DMs should be mindful of</p><p>potential controversies regarding the warforged: Do they</p><p>have a soul? How are they affected by being unable to</p><p>heal? They are affected as both a construct and a living</p><p>being, so including aspects or effects that target constructs</p><p>can be an effective way of including the warforged in the</p><p>action and getting around any seeming invulnerability the</p><p>race might have.</p><p> Warforged are perennial outsiders, longing to be ac-</p><p>cepted but forever the “other.” How do various races in</p><p>your campaign regard warforged? Are they part of a larger</p><p>society, or are they too scarce to form any concerted move-</p><p>ment? Do they even want to live among other races, or do</p><p>they look down on those who wish to be something other</p><p>than what they are?</p><p> The answers to these questions should provide role-</p><p>playing opportunities for warforged throughout your</p><p>campaign.</p><p>[/spoiler]</p><p></p><p>[spoiler="A Day in the life - RoE pg9"]</p><p>A DAY IN THE LIFE</p><p>Watcher detects a light blue tint in the windows across</p><p>the road and knows that only a few more hours remain</p><p>before dawn. He has learned from a thousand similar</p><p>nights that the blue tone will gradually brighten, first</p><p>to gray and then to a pale yellow. The sky over the build-</p><p>ing behind his back won’t grow bright enough to offer a</p><p>true reflection in the paned glass until just after dawn,</p><p>when his human employer will awaken and begin to</p><p>stir. Watcher ponders this as he stands motionless in</p><p>the doorway on the dark street, eyes and ears ever alert</p><p>for threats to his employer’s warehouse.</p><p> Despite the darkness and the danger of his nightly</p><p>vigils, Watcher looks to the coming day with resig-</p><p>nation rather than anticipation. Daylight brings the</p><p>hustle and bustle of city life, and it will no doubt</p><p>bring the hollered commands of his employer and</p><p>her sons. Although the night can bring confronta-</p><p>tions with thieves, daytime life is more complicated,</p><p>more troublesome. At night, this part of the ware-</p><p>house district can be so still and quiet that for hours</p><p>at a time Watcher feels as though he’s the only living</p><p>thing in the city.</p><p> On such nights, Watcher thinks about the Last War</p><p>and of his former comrades in arms who now work in</p><p>other parts of the city. All of them were adrift after</p><p>the Treaty of Thronehold declared them free. When</p><p>their unit was told of the treaty’s meaning, they simply</p><p>stood waiting in the rain for three days until their</p><p>human commander returned and ordered them to</p><p>disperse. For months they wandered the roads and</p><p>traveled through the wilderness aimlessly. Eventually</p><p>Watcher suggested that they try doing what humans</p><p>do in peacetime. All of them have jobs now, and</p><p>Watcher rarely sees them. A few work in the mines</p><p>outside town, some are part of the city watch, and</p><p>several work as salvagers when ships run aground on</p><p>the reefs in the bay.</p><p> As Watcher contemplates these things, his hands</p><p>work with a knife and a piece of wood. With swift</p><p>and deft cuts, he whittles almost unconsciously,</p><p>carving a small block of wood into the shape of</p><p>a lizardlike creature he once saw flying over the</p><p>battlefield, its rider casting lightning down with a</p><p>forked wand. When finished, he places the wooden</p><p>monster against the side of the building and picks</p><p>up another block of wood, never taking his eyes off</p><p>the shadowy street.</p><p> Inevitably, the sun rises. Watcher gazes impassively</p><p>as the first morning travelers go about their business.</p><p>Most passersby deliberately ignore him, which is a</p><p>vast improvement over when he first started work</p><p>at the warehouse. Some people spit on him as they</p><p>passed, calling him a job stealer. Watcher could do</p><p>the jobs of two or three humans, so the hostility made</p><p>sense, but he had to work somewhere to pay off his</p><p>debt for the repairs done on him when he arrived in</p><p>the city.</p><p> A dwarf dockworker Watcher had spoken to once</p><p>gives the warforged a habitual nod as he passes and</p><p>Watcher nods in return, pleased by even this small</p><p>affirmation of his presence. As usual, the neighbor-</p><p>hood children come squealing up to the building to</p><p>gather up his night’s carvings. One of them surprises</p><p>Watcher by having the courage to thank him instead</p><p>of simply grabbing a toy and running away.</p><p> In an hour, the coach of his employer arrives, and</p><p>she and her sons step down to enter the building.</p><p>Watcher follows them in, and when there is a break in</p><p>their morning chatter, he gives his report of the night.</p><p>Afterward, Watcher steps back outside to await other</p><p>commands, hopeful that they’ll require his services</p><p>elsewhere in the city. Instead, one of the sons comes</p><p>to tell him to stand ready in the warehouse to unload</p><p>wagons. Watcher thinks the man’s name is Barro, but</p><p>his employer has six sons, and they all look too similar</p><p>for him to tell them apart.</p><p> Watcher unloads wagons for a time. It’s simple work,</p><p>and Watcher’s mind is free to wander. After a while,</p><p>the sons and other workers sit down to eat, signaling</p><p>to Watcher that it is sometime after noon. They return</p><p>to work shortly, and everyone works hard and fast. As</p><p>the light outside the warehouse doors dims, Watcher</p><p>notes that the activity in the warehouse does not</p><p>diminish. The other workers are sweating and doing</p><p>the curious things typical of humans becoming tired.</p><p>They yawn more frequently and become clumsier</p><p>as the evening wears on, and eventually Watcher’s</p><p>employer orders them to go home. “Watcher can</p><p>finish the rest,” she says with some satisfaction—and</p><p>Watcher does.</p><p> It takes him several more hours to stack the unloaded</p><p>barrels and crates, but he does so without comment</p><p>or complaint. Standing in place or lugging heavy</p><p>cargo—it makes little difference to Watcher, as long</p><p>as he has something to do.</p><p> Watcher checks one last time to make certain he has</p><p>done all that his employer asked him to, and then he</p><p>steps out of the warehouse into the cool predawn air.</p><p>After locking the door behind him, Watcher turns his</p><p>back to the door and steps into the doorway, assuming</p><p>his customary post as guardian.</p><p> Watcher notes the yellow tone in the windows of</p><p>the building across the road. In an hour or two, the</p><p>dwarf will walk by again and another day’s labor will</p><p>begin. Watcher spends the time before his employer</p><p>returns wondering what it might be like to be a</p><p>dockworker or to join his old comrades in salvaging</p><p>cargo from the sea. Perhaps next year, he thinks, or</p><p>maybe tomorrow.</p><p>[/spoiler]</p><p>[spoiler="warforged psychology - RoEpg9"]</p><p>WARFORGED PSYCHOLOGY</p><p>The technology used to create warforged began with the</p><p>methods used to create mindless constructs. Although</p><p>true sentience was a goal, there was little thought given</p><p>to what the effects of sentience would be or how to best</p><p>prepare those minds for their new existence.</p><p> At the moment of a warforged’s first awakening to</p><p>the living world, it can understand the language of its</p><p>creator and instinctively knows how to move its body,</p><p>but in all other respects the newly created warforged is</p><p>a blank slate. At this early stage, any creature has great</p><p>power to mold the future psychology of a warforged.</p><p>It has no knowledge of the world, no understanding</p><p>of falsehood, and no feelings about good or evil. Lies</p><p>told to it then might be considered truth forever, or at</p><p>least until disproved.</p><p> Most warforged were created in the forges of House</p><p>Cannith. During the Last War, House Cannith had</p><p>heavily regulated regimens of instruction for warforged.</p><p>At their core was the understanding that a warforged</p><p>was not entitled to choose for itself. It was created for</p><p>one purpose: to be obedient to and fight for whomever</p><p>bought it.</p><p> This simple concept required months of instruction.</p><p>Although fighting came naturally enough, warforged</p><p>had to be taught the use of weapons and tactics. They</p><p>were instructed in how to recognize enemies, know</p><p>allies, and improvise when left without commands.</p><p>Most of this training took the form of elaborate war</p><p>games in which warforged fought one another with</p><p>real weapons while artificers and magewrights stood</p><p>on hand to heal them. The victors received praise and</p><p>saw the exultation on the faces of their human com-</p><p>manders, while the losers were berated.</p><p> At this point most warforged felt their first emo-</p><p>tions. For most it was a single feeling: pride or shame,</p><p>joy or jealousy. From then on, the warforged fought to</p><p>preserve or quell that feeling through combat. It was</p><p>better to feel nothing than to be jealous of others or</p><p>shameful, and to maintain joy or pride, a warforged</p><p>had to succeed constantly in battle. This simple view</p><p>of the world served the warforged’s creators and</p><p>buyers well.</p><p> <strong>Next came fear</strong>. Although sometimes it is magically</p><p>induced, most warforged first experience fear not in</p><p>the face of overwhelming odds or terrible carnage, but</p><p>when they realize that death means an end to experi-</p><p>ence. For a warforged, this is a traumatic revelation.</p><p> Warforged were designed not to require sleep;</p><p>they don’t have any reckoning of a time when they</p><p>aren’t able to experience what happens around them.</p><p>When a warforged was awakened from incapacity,</p><p>it saw for the first time that the world moved with-</p><p>out its input, things changed over which it had no</p><p>control, and time passed without its knowledge. At</p><p>this point, House Cannith trainers explained death</p><p>to the warforged as equivalent to oblivion. Once that</p><p>information had been implanted, fear could then</p><p>be used as a motivator to get warforged to do their</p><p>creators’ bidding.</p><p> Warforged learned about other emotions on the</p><p>battlefield. Most gained a sense of camaraderie from</p><p>sharing battlefield successes and failures, but few</p><p>know what real friendship is, and fewer still under-</p><p>stand an emotion as complicated as love. Hate comes</p><p>somewhat more easily to warforged. Warforged who</p><p>know jealousy can most easily understand hate,</p><p>but any warforged who cares for his comrades and</p><p>fears for his life can come to hate an enemy that</p><p>threatens both.</p><p> When the Last War ended and the Treaty of Throne-</p><p>hold declared warforged to be free beings, warforged</p><p>lost the structure of their existence. Suddenly thou-</p><p>sands of warforged were left bereft of leadership or</p><p>purpose. This bewildering freedom led to a profusion</p><p>of lifestyle choices.</p><p> In Thrane and Karrnath, most warforged became</p><p>indentured servants, tireless workers who could</p><p>rebuild the lands ruined by war. In other lands,</p><p>many warforged stood on the mustering fields for</p><p>days or weeks, waiting for orders that would never</p><p>come. Some warforged then banded together to</p><p>decide what to do, while others looked to one of</p><p>their own for a leader. Still others immediately set</p><p>out in search of a life free of war. In those chaotic</p><p>days that followed their freedom, warforged made</p><p>their choices based on their feelings about the four</p><p>facets of their free lives discussed below. The ideas</p><p>they formed then about these core facets of their lives</p><p>ruled their psychology and influenced the choices</p><p>they made.</p><p>[/spoiler]</p><p>On top of the dehumanizing names & treatnent, In the middle of that warforged psychology section is a great sidebar on gender & personality and a picture of a warforged adventurer at a campfire beside sleepingelf sleeping human & sleeping maybe halfling party members where that damage & treatment by the world is reinforced right down to the image's description. [ispoiler]<em>"While his comrades ger their rest, a warforged passes the time by sharpening their weapons for them"</em>[/ispoiler] He doesn't even have a name <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. It's very much worth reading the whole chapter because it continues along with other related topics</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9385949, member: 93670"] Found trhis blurb in the intruduction of races of eberrron describing a chapter that nicely sums it up [spoiler] [ATTACH type="full" alt="1719417033092.png"]369425[/ATTACH] [/spoiler] Also found the boot camp description in there & going to quote it along with the day in the life plus warforged in d&d section just before it because they go together so well while showing that it very much was not just a superficial weirdness with some gm advice [spoiler="warforged in d&d sidebar RoE pg8"] WARFORGED IN D&D Although warforged were created for use in the EBERRON campaign setting, they make an excellent character race for any D&D® game. Warforged are particularly appro- priate in a high-magic setting where war has been an ongoing feature in the land. They might be relics from ancient times, only recently reactivated, or they might be new creations still in service for various powerful nations or organizations. When warforged are used, DMs should be mindful of potential controversies regarding the warforged: Do they have a soul? How are they affected by being unable to heal? They are affected as both a construct and a living being, so including aspects or effects that target constructs can be an effective way of including the warforged in the action and getting around any seeming invulnerability the race might have. Warforged are perennial outsiders, longing to be ac- cepted but forever the “other.” How do various races in your campaign regard warforged? Are they part of a larger society, or are they too scarce to form any concerted move- ment? Do they even want to live among other races, or do they look down on those who wish to be something other than what they are? The answers to these questions should provide role- playing opportunities for warforged throughout your campaign. [/spoiler] [spoiler="A Day in the life - RoE pg9"] A DAY IN THE LIFE Watcher detects a light blue tint in the windows across the road and knows that only a few more hours remain before dawn. He has learned from a thousand similar nights that the blue tone will gradually brighten, first to gray and then to a pale yellow. The sky over the build- ing behind his back won’t grow bright enough to offer a true reflection in the paned glass until just after dawn, when his human employer will awaken and begin to stir. Watcher ponders this as he stands motionless in the doorway on the dark street, eyes and ears ever alert for threats to his employer’s warehouse. Despite the darkness and the danger of his nightly vigils, Watcher looks to the coming day with resig- nation rather than anticipation. Daylight brings the hustle and bustle of city life, and it will no doubt bring the hollered commands of his employer and her sons. Although the night can bring confronta- tions with thieves, daytime life is more complicated, more troublesome. At night, this part of the ware- house district can be so still and quiet that for hours at a time Watcher feels as though he’s the only living thing in the city. On such nights, Watcher thinks about the Last War and of his former comrades in arms who now work in other parts of the city. All of them were adrift after the Treaty of Thronehold declared them free. When their unit was told of the treaty’s meaning, they simply stood waiting in the rain for three days until their human commander returned and ordered them to disperse. For months they wandered the roads and traveled through the wilderness aimlessly. Eventually Watcher suggested that they try doing what humans do in peacetime. All of them have jobs now, and Watcher rarely sees them. A few work in the mines outside town, some are part of the city watch, and several work as salvagers when ships run aground on the reefs in the bay. As Watcher contemplates these things, his hands work with a knife and a piece of wood. With swift and deft cuts, he whittles almost unconsciously, carving a small block of wood into the shape of a lizardlike creature he once saw flying over the battlefield, its rider casting lightning down with a forked wand. When finished, he places the wooden monster against the side of the building and picks up another block of wood, never taking his eyes off the shadowy street. Inevitably, the sun rises. Watcher gazes impassively as the first morning travelers go about their business. Most passersby deliberately ignore him, which is a vast improvement over when he first started work at the warehouse. Some people spit on him as they passed, calling him a job stealer. Watcher could do the jobs of two or three humans, so the hostility made sense, but he had to work somewhere to pay off his debt for the repairs done on him when he arrived in the city. A dwarf dockworker Watcher had spoken to once gives the warforged a habitual nod as he passes and Watcher nods in return, pleased by even this small affirmation of his presence. As usual, the neighbor- hood children come squealing up to the building to gather up his night’s carvings. One of them surprises Watcher by having the courage to thank him instead of simply grabbing a toy and running away. In an hour, the coach of his employer arrives, and she and her sons step down to enter the building. Watcher follows them in, and when there is a break in their morning chatter, he gives his report of the night. Afterward, Watcher steps back outside to await other commands, hopeful that they’ll require his services elsewhere in the city. Instead, one of the sons comes to tell him to stand ready in the warehouse to unload wagons. Watcher thinks the man’s name is Barro, but his employer has six sons, and they all look too similar for him to tell them apart. Watcher unloads wagons for a time. It’s simple work, and Watcher’s mind is free to wander. After a while, the sons and other workers sit down to eat, signaling to Watcher that it is sometime after noon. They return to work shortly, and everyone works hard and fast. As the light outside the warehouse doors dims, Watcher notes that the activity in the warehouse does not diminish. The other workers are sweating and doing the curious things typical of humans becoming tired. They yawn more frequently and become clumsier as the evening wears on, and eventually Watcher’s employer orders them to go home. “Watcher can finish the rest,” she says with some satisfaction—and Watcher does. It takes him several more hours to stack the unloaded barrels and crates, but he does so without comment or complaint. Standing in place or lugging heavy cargo—it makes little difference to Watcher, as long as he has something to do. Watcher checks one last time to make certain he has done all that his employer asked him to, and then he steps out of the warehouse into the cool predawn air. After locking the door behind him, Watcher turns his back to the door and steps into the doorway, assuming his customary post as guardian. Watcher notes the yellow tone in the windows of the building across the road. In an hour or two, the dwarf will walk by again and another day’s labor will begin. Watcher spends the time before his employer returns wondering what it might be like to be a dockworker or to join his old comrades in salvaging cargo from the sea. Perhaps next year, he thinks, or maybe tomorrow. [/spoiler] [spoiler="warforged psychology - RoEpg9"] WARFORGED PSYCHOLOGY The technology used to create warforged began with the methods used to create mindless constructs. Although true sentience was a goal, there was little thought given to what the effects of sentience would be or how to best prepare those minds for their new existence. At the moment of a warforged’s first awakening to the living world, it can understand the language of its creator and instinctively knows how to move its body, but in all other respects the newly created warforged is a blank slate. At this early stage, any creature has great power to mold the future psychology of a warforged. It has no knowledge of the world, no understanding of falsehood, and no feelings about good or evil. Lies told to it then might be considered truth forever, or at least until disproved. Most warforged were created in the forges of House Cannith. During the Last War, House Cannith had heavily regulated regimens of instruction for warforged. At their core was the understanding that a warforged was not entitled to choose for itself. It was created for one purpose: to be obedient to and fight for whomever bought it. This simple concept required months of instruction. Although fighting came naturally enough, warforged had to be taught the use of weapons and tactics. They were instructed in how to recognize enemies, know allies, and improvise when left without commands. Most of this training took the form of elaborate war games in which warforged fought one another with real weapons while artificers and magewrights stood on hand to heal them. The victors received praise and saw the exultation on the faces of their human com- manders, while the losers were berated. At this point most warforged felt their first emo- tions. For most it was a single feeling: pride or shame, joy or jealousy. From then on, the warforged fought to preserve or quell that feeling through combat. It was better to feel nothing than to be jealous of others or shameful, and to maintain joy or pride, a warforged had to succeed constantly in battle. This simple view of the world served the warforged’s creators and buyers well. [B]Next came fear[/B]. Although sometimes it is magically induced, most warforged first experience fear not in the face of overwhelming odds or terrible carnage, but when they realize that death means an end to experi- ence. For a warforged, this is a traumatic revelation. Warforged were designed not to require sleep; they don’t have any reckoning of a time when they aren’t able to experience what happens around them. When a warforged was awakened from incapacity, it saw for the first time that the world moved with- out its input, things changed over which it had no control, and time passed without its knowledge. At this point, House Cannith trainers explained death to the warforged as equivalent to oblivion. Once that information had been implanted, fear could then be used as a motivator to get warforged to do their creators’ bidding. Warforged learned about other emotions on the battlefield. Most gained a sense of camaraderie from sharing battlefield successes and failures, but few know what real friendship is, and fewer still under- stand an emotion as complicated as love. Hate comes somewhat more easily to warforged. Warforged who know jealousy can most easily understand hate, but any warforged who cares for his comrades and fears for his life can come to hate an enemy that threatens both. When the Last War ended and the Treaty of Throne- hold declared warforged to be free beings, warforged lost the structure of their existence. Suddenly thou- sands of warforged were left bereft of leadership or purpose. This bewildering freedom led to a profusion of lifestyle choices. In Thrane and Karrnath, most warforged became indentured servants, tireless workers who could rebuild the lands ruined by war. In other lands, many warforged stood on the mustering fields for days or weeks, waiting for orders that would never come. Some warforged then banded together to decide what to do, while others looked to one of their own for a leader. Still others immediately set out in search of a life free of war. In those chaotic days that followed their freedom, warforged made their choices based on their feelings about the four facets of their free lives discussed below. The ideas they formed then about these core facets of their lives ruled their psychology and influenced the choices they made. [/spoiler] On top of the dehumanizing names & treatnent, In the middle of that warforged psychology section is a great sidebar on gender & personality and a picture of a warforged adventurer at a campfire beside sleepingelf sleeping human & sleeping maybe halfling party members where that damage & treatment by the world is reinforced right down to the image's description. [ispoiler][I]"While his comrades ger their rest, a warforged passes the time by sharpening their weapons for them"[/I][/ispoiler] He doesn't even have a name ;). It's very much worth reading the whole chapter because it continues along with other related topics [/QUOTE]
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Warforged? How Long Could One Live For?
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