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Warforged: How much does their adamantine/mithral sell for?
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<blockquote data-quote="shametoy" data-source="post: 2192863" data-attributes="member: 27128"><p><strong>Let players do as they will.....then wammy them!!</strong></p><p></p><p>Let the players take the "spoils" of the dead warforged. Hell, even let them make armor, magic items, trophies or replace that torn off arm from a normal player or another warforged character with the parts from a destroyed warforged.</p><p></p><p>Forgeting the mechanics and cost of the matter, what i would then do is:</p><p></p><p>1) Those that hate the warforged admire the courage of these characters.(Pro) All warforged and allies of warforged treat them with open hositlity and disgust.(Con)</p><p> - The remains should be recognisable by other members of the slain warforged's military devisions. (Special engravings, colours, regimental markings etc.) Again, either respect or hate received.</p><p></p><p>2) Who is to say what happens to the "soul" of a warforged upon death? Try the old the old ghost in the machine idea. </p><p> - Items made from melted down metals (think swords, shields) and parts (the new arm of a warforged character) behave in uncharateristic manners. </p><p> - The sword forged from the metals seems to strike with more accuracy than normal (forged from a warforge whoes single passion was battle, the spirit seems to live on in the blade) or it seems cursed and the owner is cut as often as his foes or it fails him at a critical moment (breaks as a final revenge)</p><p> - The replaced limb occasionally acts on its own (after taking the arm off a npc who had a habit of tapping out a ditty of an old warsong when tense, have the arm now do that but make sure the players were, or become aware of the trait)</p><p> - Disturbing dreams of the warforged's war experiences trouble people with items so made.</p><p> - The spirit of the warforged battles against that of the owner.</p><p> - The warforged creaters know of these effects and tries to claim all destroyed warforged remains. It would seem to some that the souls of the warforged do not rest upon "death" and no god seems to claim them. I would want to hide this side effect from the public, churches and other warforged.</p><p></p><p>3) Allow it and when someone plays a warforged character remind them of the salvaging in rather unpleasant ways (a destroyed friends body made into any of the items mentioned in point 2; all the members of his old regiment being hunted to create trophies or to be reforged into new items after the owner of one item noticed benificial traits received from an existing item made from that regiment) </p><p></p><p>4) Keep it black market. Some may find it distastful, others not but no one really wants to take chances. </p><p></p><p>Admittedly i am not running an Eberron campaign yet, but as a GM i love it when players open doors for me to create interesting stories and challenges. Cost and rules be damned - i would let them do it just for the ensuing fun!!</p></blockquote><p></p>
[QUOTE="shametoy, post: 2192863, member: 27128"] [b]Let players do as they will.....then wammy them!![/b] Let the players take the "spoils" of the dead warforged. Hell, even let them make armor, magic items, trophies or replace that torn off arm from a normal player or another warforged character with the parts from a destroyed warforged. Forgeting the mechanics and cost of the matter, what i would then do is: 1) Those that hate the warforged admire the courage of these characters.(Pro) All warforged and allies of warforged treat them with open hositlity and disgust.(Con) - The remains should be recognisable by other members of the slain warforged's military devisions. (Special engravings, colours, regimental markings etc.) Again, either respect or hate received. 2) Who is to say what happens to the "soul" of a warforged upon death? Try the old the old ghost in the machine idea. - Items made from melted down metals (think swords, shields) and parts (the new arm of a warforged character) behave in uncharateristic manners. - The sword forged from the metals seems to strike with more accuracy than normal (forged from a warforge whoes single passion was battle, the spirit seems to live on in the blade) or it seems cursed and the owner is cut as often as his foes or it fails him at a critical moment (breaks as a final revenge) - The replaced limb occasionally acts on its own (after taking the arm off a npc who had a habit of tapping out a ditty of an old warsong when tense, have the arm now do that but make sure the players were, or become aware of the trait) - Disturbing dreams of the warforged's war experiences trouble people with items so made. - The spirit of the warforged battles against that of the owner. - The warforged creaters know of these effects and tries to claim all destroyed warforged remains. It would seem to some that the souls of the warforged do not rest upon "death" and no god seems to claim them. I would want to hide this side effect from the public, churches and other warforged. 3) Allow it and when someone plays a warforged character remind them of the salvaging in rather unpleasant ways (a destroyed friends body made into any of the items mentioned in point 2; all the members of his old regiment being hunted to create trophies or to be reforged into new items after the owner of one item noticed benificial traits received from an existing item made from that regiment) 4) Keep it black market. Some may find it distastful, others not but no one really wants to take chances. Admittedly i am not running an Eberron campaign yet, but as a GM i love it when players open doors for me to create interesting stories and challenges. Cost and rules be damned - i would let them do it just for the ensuing fun!! [/QUOTE]
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Warforged: How much does their adamantine/mithral sell for?
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