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Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
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Warforged: MM vs Dragon Magazine
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<blockquote data-quote="Sashi" data-source="post: 4274768" data-attributes="member: 61842"><p>Balanced with the rules system? Easy to adjudicate?</p><p></p><p>Are you going to let Warforged use a feat to get Godplate at first level? </p><p>What happens when a Warforged with the SkinPlate feat reaches 16th level?</p><p>Does it transform into SkinWarplate?</p><p>Can you retrain the feat? What happens then?</p><p>Do warforged pupate, is that their big secret?</p><p>Do you remember that using the disenchant/re-enchant ritual lowers the level of the item by 5?</p><p>If disenchant/re-enchant works differently for warforged how will the explanation for why this happens be any less ridiculous?</p><p>Balance isn't exactly easy to achieve.</p><p>How is it possible to be more balanced than "Nothing is different"?</p><p></p><p>Warforged were created to be soldiers, does it stand that the best soldier would be one who is immutably connected to his equipment? Is it better, logistically, if you can strip a suit of armor off a dead soldier and give it to a new one, or if you have to hack the dead soldier to pieces, melt the armor down, and re-forge it? Because I'd say the former.</p><p></p><p>I never liked how broken it was that a first level warforged could get superawesomeadamantineplate at first level (Seriously, I'd pay a feat just to get a 10k item at first level, much less an item similar but demonstrably better in every way than the actual 10k item). If the plate is completely normal, then you're saying warforged have to spend a feat to get something they should have anyway. If it's superior, then it's functionally identical to just giving a warforged a +1 to AC feat. You're not gaining anything except a headache.</p><p></p><p>Flavor wise, The warforged can attach their armor to themselves, meaning that when a warforged puts on a suit of attachable leather armor it essentially <em>becomes</em> their skin. You've still got warforged running around naked, it's just easier for the Colonels to keep their men (both warforged and non) equipped because you only have to make one kind of armor (attachable armor can by warforged and nonwarforged alike). If you think that the supersecretletsmaketheultimatewarrior project won't consult with Colonels about what's actually good for the army, and that one of those colonels won't make this point, you're ... well</p><p></p><p>The way it works in the new edition is a good thing. Don't mess it up.</p></blockquote><p></p>
[QUOTE="Sashi, post: 4274768, member: 61842"] Balanced with the rules system? Easy to adjudicate? Are you going to let Warforged use a feat to get Godplate at first level? What happens when a Warforged with the SkinPlate feat reaches 16th level? Does it transform into SkinWarplate? Can you retrain the feat? What happens then? Do warforged pupate, is that their big secret? Do you remember that using the disenchant/re-enchant ritual lowers the level of the item by 5? If disenchant/re-enchant works differently for warforged how will the explanation for why this happens be any less ridiculous? Balance isn't exactly easy to achieve. How is it possible to be more balanced than "Nothing is different"? Warforged were created to be soldiers, does it stand that the best soldier would be one who is immutably connected to his equipment? Is it better, logistically, if you can strip a suit of armor off a dead soldier and give it to a new one, or if you have to hack the dead soldier to pieces, melt the armor down, and re-forge it? Because I'd say the former. I never liked how broken it was that a first level warforged could get superawesomeadamantineplate at first level (Seriously, I'd pay a feat just to get a 10k item at first level, much less an item similar but demonstrably better in every way than the actual 10k item). If the plate is completely normal, then you're saying warforged have to spend a feat to get something they should have anyway. If it's superior, then it's functionally identical to just giving a warforged a +1 to AC feat. You're not gaining anything except a headache. Flavor wise, The warforged can attach their armor to themselves, meaning that when a warforged puts on a suit of attachable leather armor it essentially [i]becomes[/i] their skin. You've still got warforged running around naked, it's just easier for the Colonels to keep their men (both warforged and non) equipped because you only have to make one kind of armor (attachable armor can by warforged and nonwarforged alike). If you think that the supersecretletsmaketheultimatewarrior project won't consult with Colonels about what's actually good for the army, and that one of those colonels won't make this point, you're ... well The way it works in the new edition is a good thing. Don't mess it up. [/QUOTE]
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