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Warforged - new benchmark for racial stats/abilities
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<blockquote data-quote="Final Attack" data-source="post: 4282855" data-attributes="member: 61181"><p>note: The following is not 100% accurate. Please comment on the concept, don't your time correcting small errors.</p><p></p><p>Basically I think the bar for racial abilities, and stat bonuses has been raised with the new Warforge write up.</p><p></p><p>I love the new write up for the Warforged. Interesting additions and lots of little extras that make them unique. However my 3rd edition eyes saw +2 STR and +2 CON, and it looked out of place.</p><p></p><p>In STR, DEX, CON have many global flow on effects. (Not 100% accurate)</p><p></p><p>STR - swinging any weapon, carrying capacity</p><p>DEX - iniative, AC (for some), Reflex save</p><p>CON - healing surge, Fort save, health</p><p></p><p>WIS, INT, CHA were useful if they directly related to your class.</p><p></p><p>... related skills? and related abilities. No really strongly noticable global effects (I'm sure I'll be corrected).</p><p></p><p>Most races have one from the top list and one from the bottom. I thought this was a balance thing.</p><p></p><p>i'm sure we won't see any Warforged wizards, but warforged fighters will surpass any other race of fighter for bonuses. They also recieve a free heal racial which can restore a notable amount of health.</p></blockquote><p></p>
[QUOTE="Final Attack, post: 4282855, member: 61181"] note: The following is not 100% accurate. Please comment on the concept, don't your time correcting small errors. Basically I think the bar for racial abilities, and stat bonuses has been raised with the new Warforge write up. I love the new write up for the Warforged. Interesting additions and lots of little extras that make them unique. However my 3rd edition eyes saw +2 STR and +2 CON, and it looked out of place. In STR, DEX, CON have many global flow on effects. (Not 100% accurate) STR - swinging any weapon, carrying capacity DEX - iniative, AC (for some), Reflex save CON - healing surge, Fort save, health WIS, INT, CHA were useful if they directly related to your class. ... related skills? and related abilities. No really strongly noticable global effects (I'm sure I'll be corrected). Most races have one from the top list and one from the bottom. I thought this was a balance thing. i'm sure we won't see any Warforged wizards, but warforged fighters will surpass any other race of fighter for bonuses. They also recieve a free heal racial which can restore a notable amount of health. [/QUOTE]
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Warforged - new benchmark for racial stats/abilities
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