Warforged of the sea!

Kristivas

First Post
If my WF with the Adamantite body feat falls into the water, can he swim? I'm pretty sure we'll be boating from Sharn to Xen'drik and I'd hate to fall to the bottom of the sea and have to walk and/or be killed by the pressure.

Can they be killed by the pressure, what with not having organs?
 

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Sure, he can swim.. that -5 penalty might be a bit hindersome though. Better get some ranks and/or an item!

As for pressure:
srd said:
Very deep water is not only generally pitch black, posing a navigational hazard, but worse, it deals water pressure damage of 1d6 points per minute for every 100 feet the character is below the surface. A successful Fortitude save (DC 15, +1 for each previous check) means the diver takes no damage in that minute. Very cold water deals 1d6 points of nonlethal damage from hypothermia per minute of exposure.

I dont think that the 'forged are immune to 'water pressure damage' so it seems like they would take damage.
 

Since I have Races of Eberron I think it was in there and not the main book, otherwise you would've probably come across it. In any case, Warforged don't just sink as you might expect, but the muscle and sinew of their bodies and muscles is buoyant and apparently they are just as buoyant as humans. So you'd need to generally swim to stay and go where ya want in the water but otherwise you're not going to sink to davey jone's locker :)

Tellerve
 

From a physical standpoint, I don't think a solid, sinking object (not propelled downward) is going to sink to the point that pressure causes damage. The warforged would stop sinking as soon as he hit a depth where the water's density is equal to his body's density.

Either way, he's just going to be floating in pitch-black water and not swimming very well, but instead of dying from the pressure, he might just drift with the currents for a couple of years!
 

nameless said:
From a physical standpoint, I don't think a solid, sinking object (not propelled downward) is going to sink to the point that pressure causes damage. The warforged would stop sinking as soon as he hit a depth where the water's density is equal to his body's density.

Either way, he's just going to be floating in pitch-black water and not swimming very well, but instead of dying from the pressure, he might just drift with the currents for a couple of years!
Actually, water doesn't compress meaningfully except under some very extreme situations; under three miles of water doesn't qualify. The water's density doesn't change meaningfully in the depths of the ocean, with the single exception of when it is due to the composition of the water (e.g., stirred mud) but the pressure keeps building....

Which is why steel ships, once they lose any air pockets, sink all the way to the bottom.
 


You know, a friend and I thought of this, and came up with what we thought was a much more interesting and entertaining approach. During the Last War, there would have been naval engagements, and Warforged would have gone down, right? What happens if they sink while their ship is beyond the continental shelf?

Underwater city full of Warforged. That's what we came up with, and we're sticking to it!
 

Insanity from the coast

I like the idea that after 50+ years a big old war forged finally walks up from the depths with a terrible grudge on and assuming he is still at war. Some simple coastal town might be in for a mess.

S
 

While warforges are heavy, note that the lightest warforged is not that much heavier, in fact I think is lighter, than a heavy human in full plate armor and carrying all his gear.

Everyone imagines them as beeing excessively heavy, they're more like half orcs carrying a lot of gear.
 

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