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<blockquote data-quote="nookleer" data-source="post: 2203037" data-attributes="member: 31297"><p>[1] The armblade and battlefist usurp the natural weaponry of a warforged (slam attack). As such it seems obvious that they are also "natural weapons", just weapons that must be trained. Natural weapons are always considered light for the purposes of two-weapon fighting.</p><p>[2] There is no way to use a natural weapon two-handed. Picture a tiger two-handing you with his claw. If you are wont to be more loose about things you could allow creatures to "pound", using two natural attacks to strike simultaneously as one attack.</p><p>[3] I have absolutely no idea what Unseenlibrarian is talking about. The Battlefist in the Eberron book is the large clawed fist in which 2 warforged items float. It is a functional hand the size of an ogre's. You can rule that since the hand is missized, weapons wielded in that hand have a -4 size penalty (no they cant wield ogre weapons to remove the penalty. Perhaps you can allow "Exotic Weapon: Battlefist" to remove the penalty.)</p><p>[4] Yes.. warforged are possessed of all 5 senses. Of course, they may have to consciously take a breath to do so. DM's judgement. My warforged DOES breath, merely as a convention, to ease spontaneous talking and seem more alive. Doesn't serve a real purpose, purely cosmetic.</p><p>[5] The warforged seem totally balanced to me. Adding +2 to Str and increasing level adjustment seems unfair to the warforged players you may have. Of course, your ruling is final.</p><p> </p><p>This should make everything clear to you. I've been playing D&D for over 10 years and am the premier item/class/race/creature developer in my group. You can rest assured my answers are reliable.</p></blockquote><p></p>
[QUOTE="nookleer, post: 2203037, member: 31297"] [1] The armblade and battlefist usurp the natural weaponry of a warforged (slam attack). As such it seems obvious that they are also "natural weapons", just weapons that must be trained. Natural weapons are always considered light for the purposes of two-weapon fighting. [2] There is no way to use a natural weapon two-handed. Picture a tiger two-handing you with his claw. If you are wont to be more loose about things you could allow creatures to "pound", using two natural attacks to strike simultaneously as one attack. [3] I have absolutely no idea what Unseenlibrarian is talking about. The Battlefist in the Eberron book is the large clawed fist in which 2 warforged items float. It is a functional hand the size of an ogre's. You can rule that since the hand is missized, weapons wielded in that hand have a -4 size penalty (no they cant wield ogre weapons to remove the penalty. Perhaps you can allow "Exotic Weapon: Battlefist" to remove the penalty.) [4] Yes.. warforged are possessed of all 5 senses. Of course, they may have to consciously take a breath to do so. DM's judgement. My warforged DOES breath, merely as a convention, to ease spontaneous talking and seem more alive. Doesn't serve a real purpose, purely cosmetic. [5] The warforged seem totally balanced to me. Adding +2 to Str and increasing level adjustment seems unfair to the warforged players you may have. Of course, your ruling is final. This should make everything clear to you. I've been playing D&D for over 10 years and am the premier item/class/race/creature developer in my group. You can rest assured my answers are reliable. [/QUOTE]
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