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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8391903" data-attributes="member: 7023887"><p>I have my own homebrew Golem-kin race (called the Golmeng) that can fulfill a lot of these ideas. IMO, Warforged are specific in purpose and design to Eberron, so my own world has its own "Construct Race" to fulfill a similar, but different, niche. </p><p></p><p>[SPOILER="Golmeng and Felshen"]The Golmeng have 5 subraces:</p><ol> <li data-xf-list-type="ol">The Chelmic - Golem-People made out of alchemical clay, granting them tough skin (same as the Loxodon's Natural Armor), resistance to acid damage, and a mini "frenzy" ability called Surge that lets them get the benefits of Haste for 1 round (but the extra action takes a bonus action). </li> <li data-xf-list-type="ol">The Immurts - Steel/Adamantine Golem-People that are immune to shapeshifting (unless willing), have resistance to lightning damage, and Natural Armor (10 + STR mod. + CON mod). </li> <li data-xf-list-type="ol">The Gragnef - Golem-People made from Stone/Obsidian, granting them resistance to fire damage, natural armor similar to the Tortle's, and the ability to spit a glob of lava at someone within 30 feet of them PB/long rest (can be used as a replacement for an attack in the Attack action). </li> <li data-xf-list-type="ol">The Prysmex - Transparent Golmeng made of Glass, granting them resistance to radiant damage (as light mostly passes through them), gives them natural armor similar to a Lizardfolk's, and can create a 15 foot cone of blinding, rainbow-light PB/long rest. </li> <li data-xf-list-type="ol">The Jemlin - Gem-Golmeng that are psionic (due to being made through the help of Gem Dragons and other psionic folk), granting them resistance to psychic damage, a static +1 to AC (like a Warforged's natural armor), telepathy, and the ability to create a psychic wave PB/long rest. </li> </ol><p>Then, the "Flesh Golem" race was eventually engineered enough by the artificers that created these races to be able to fully reproduce like normal humanoid races, were granted multi-chromatic skin colors to set them apart from the other races, and got psionic powers from their quasi-magically alchemically enhanced brain chemistry. [/SPOILER]</p><p></p><p>In my games, if someone just wants to play a "Flesh-Golem Person" without psionic powers, they just play a Reborn character (from Van Richten's Guide to Ravenloft).</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8391903, member: 7023887"] I have my own homebrew Golem-kin race (called the Golmeng) that can fulfill a lot of these ideas. IMO, Warforged are specific in purpose and design to Eberron, so my own world has its own "Construct Race" to fulfill a similar, but different, niche. [SPOILER="Golmeng and Felshen"]The Golmeng have 5 subraces: [LIST=1] [*]The Chelmic - Golem-People made out of alchemical clay, granting them tough skin (same as the Loxodon's Natural Armor), resistance to acid damage, and a mini "frenzy" ability called Surge that lets them get the benefits of Haste for 1 round (but the extra action takes a bonus action). [*]The Immurts - Steel/Adamantine Golem-People that are immune to shapeshifting (unless willing), have resistance to lightning damage, and Natural Armor (10 + STR mod. + CON mod). [*]The Gragnef - Golem-People made from Stone/Obsidian, granting them resistance to fire damage, natural armor similar to the Tortle's, and the ability to spit a glob of lava at someone within 30 feet of them PB/long rest (can be used as a replacement for an attack in the Attack action). [*]The Prysmex - Transparent Golmeng made of Glass, granting them resistance to radiant damage (as light mostly passes through them), gives them natural armor similar to a Lizardfolk's, and can create a 15 foot cone of blinding, rainbow-light PB/long rest. [*]The Jemlin - Gem-Golmeng that are psionic (due to being made through the help of Gem Dragons and other psionic folk), granting them resistance to psychic damage, a static +1 to AC (like a Warforged's natural armor), telepathy, and the ability to create a psychic wave PB/long rest. [/LIST] Then, the "Flesh Golem" race was eventually engineered enough by the artificers that created these races to be able to fully reproduce like normal humanoid races, were granted multi-chromatic skin colors to set them apart from the other races, and got psionic powers from their quasi-magically alchemically enhanced brain chemistry. [/SPOILER] In my games, if someone just wants to play a "Flesh-Golem Person" without psionic powers, they just play a Reborn character (from Van Richten's Guide to Ravenloft). [/QUOTE]
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