Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
>.> Warforged Warrior/Barbarian questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drowbane" data-source="post: 4776658" data-attributes="member: 23396"><p>Innate magic and/or damaged power source (why he has a reserve of power that runs out) is an excellent way of explaining a psionic warforged.</p><p></p><p>Warforged Psion 5</p><p></p><p>First you need to choose a Discipline. Three that I like for warforged are: Egoist (mainly for the 4th lvl power Metamorphosis, if the campaign is going to last long enough and you can wait, you can pick it up with Expanded Knowledge at 9th lvl), Kineticist (good for blowing stuff up), and Shaper (key powers include Astral Construct, and Psionic Repair Damage).</p><p></p><p>6 Str 14 (still a "warrior", just not the mecha-Hulk)</p><p>2 Dex 10</p><p>9 Con 18</p><p>11 Int 17 (improved every chance)</p><p>0 Wis 6</p><p>0 Cha 6 </p><p></p><p>Feats</p><p>1st: <strong>adamantine body</strong>, <strong>psionic weapon</strong></p><p>2nd: <strong>improved damage reduction</strong>: ask your DM if you can take thick-skinned, if so go for it, you can also get IDR later</p><p>3rd: <strong>psi-crystal affinity</strong>: this is a huge part of your survivability... that a word? But you don't need it until you get Share Pain, a 2nd lvl power</p><p>4th: <strong>over channel</strong>: not as good as wild-surge, but it fits thematically to your over-surged power source idea. And there is a PrC in Complete-Psi that lets you acquire wild-surge.</p><p>5th: <strong>deep impact </strong>: this competes with greater psi-weapon, but you can only use one of them at a time and deep impact will almost always be better - <strong>expanded knowledge</strong>: energy missile</p><p></p><p>Powers (just listing those that I like, and why below)</p><p><strong>1st level</strong></p><p><strong>Astral construct</strong> (1st): my warforged psion created temp-clones of himself with this power, ACs are some of the best melee-summons in the game.</p><p><strong>Mind thrust</strong>: 1d10 damage per psi point, Will negates is the only thing preventing this power from being horribly broken.</p><p><strong>Vigor</strong>: +5 temp HP to you and your Psi-crystal per Psi-point expended</p><p><strong>2nd level</strong></p><p><strong>Share pain</strong>: use with your psi-crystal, it now takes 1/2 of your damage -Ablative Shielding, this greatly increases your ability to survive. (vigor + share pain, both with your psi-crystal... )</p><p><strong>Dampen power</strong>(complete psi): you take minimal damage from spells/powers/SLAs(?). Party gets hit by a 10d6 fireball, spend some Psi and take only 10 fire (preferably off of your already placed vigor)</p><p><strong>Energy missile</strong>: the ability to choose 5 targets out of a group and not have to worry about aiming your AoE is awesome. note: there is a typo in the XPH, which is pointed out in complete psi. DC goes up like every other damaging power (2 psi to +1 DC).</p><p><strong>3rd level</strong></p><p><strong>energy burst</strong>: 40ft radius burst, centered on you.</p><p><strong>time hop</strong>: not the most powerful 3rd lvl power out there, but it can be used to save a dying comrade (long enough for the cleric to get close enough to heal) or make a heavy hitter go away long enough for the party to regroup.</p><p><strong>4th</strong></p><p><strong>D-Door</strong>: great with energy ball, invest in a ring of feather-fall <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p><strong>Energy ball</strong>: fire-ball range, more versitility.</p><p><strong>Freedom of movement</strong>: nuf said</p><p><strong>Metamorphisis</strong>: Shapechange-lite. Due to the current polymorph rules, a warforged with adamantine body keeps his armor in any shape he takes...</p><p></p><p>DR (even if its just 2) + Vigor + sharepain + psi-crystal makes for an extremely hard to kill character... just make sure you have it going when you need it... </p><p></p><p>Deep impact (can't get til 5th, until then use psi-weapon) will soften the blow of losing so much BAB if you choose to enter melee. </p><p></p><p>A warforged psion isn't a tank in the normal RPG-sense... its more like a real world tank (thick armor, and blows stuff up).</p><p></p><p>Are you familiar with Magic of Incarnum? Warforged make wicked Totemists also...</p></blockquote><p></p>
[QUOTE="Drowbane, post: 4776658, member: 23396"] Innate magic and/or damaged power source (why he has a reserve of power that runs out) is an excellent way of explaining a psionic warforged. Warforged Psion 5 First you need to choose a Discipline. Three that I like for warforged are: Egoist (mainly for the 4th lvl power Metamorphosis, if the campaign is going to last long enough and you can wait, you can pick it up with Expanded Knowledge at 9th lvl), Kineticist (good for blowing stuff up), and Shaper (key powers include Astral Construct, and Psionic Repair Damage). 6 Str 14 (still a "warrior", just not the mecha-Hulk) 2 Dex 10 9 Con 18 11 Int 17 (improved every chance) 0 Wis 6 0 Cha 6 Feats 1st: [B]adamantine body[/B], [B]psionic weapon[/B] 2nd: [B]improved damage reduction[/B]: ask your DM if you can take thick-skinned, if so go for it, you can also get IDR later 3rd: [B]psi-crystal affinity[/B]: this is a huge part of your survivability... that a word? But you don't need it until you get Share Pain, a 2nd lvl power 4th: [B]over channel[/B]: not as good as wild-surge, but it fits thematically to your over-surged power source idea. And there is a PrC in Complete-Psi that lets you acquire wild-surge. 5th: [B]deep impact [/B]: this competes with greater psi-weapon, but you can only use one of them at a time and deep impact will almost always be better - [B]expanded knowledge[/B]: energy missile Powers (just listing those that I like, and why below) [B]1st level[/B] [B]Astral construct[/B] (1st): my warforged psion created temp-clones of himself with this power, ACs are some of the best melee-summons in the game. [B]Mind thrust[/B]: 1d10 damage per psi point, Will negates is the only thing preventing this power from being horribly broken. [B]Vigor[/B]: +5 temp HP to you and your Psi-crystal per Psi-point expended [B]2nd level[/B] [B]Share pain[/B]: use with your psi-crystal, it now takes 1/2 of your damage -Ablative Shielding, this greatly increases your ability to survive. (vigor + share pain, both with your psi-crystal... ) [B]Dampen power[/B](complete psi): you take minimal damage from spells/powers/SLAs(?). Party gets hit by a 10d6 fireball, spend some Psi and take only 10 fire (preferably off of your already placed vigor) [B]Energy missile[/B]: the ability to choose 5 targets out of a group and not have to worry about aiming your AoE is awesome. note: there is a typo in the XPH, which is pointed out in complete psi. DC goes up like every other damaging power (2 psi to +1 DC). [B]3rd level[/B] [B]energy burst[/B]: 40ft radius burst, centered on you. [B]time hop[/B]: not the most powerful 3rd lvl power out there, but it can be used to save a dying comrade (long enough for the cleric to get close enough to heal) or make a heavy hitter go away long enough for the party to regroup. [B]4th[/B] [B]D-Door[/B]: great with energy ball, invest in a ring of feather-fall :D [B]Energy ball[/B]: fire-ball range, more versitility. [B]Freedom of movement[/B]: nuf said [B]Metamorphisis[/B]: Shapechange-lite. Due to the current polymorph rules, a warforged with adamantine body keeps his armor in any shape he takes... DR (even if its just 2) + Vigor + sharepain + psi-crystal makes for an extremely hard to kill character... just make sure you have it going when you need it... Deep impact (can't get til 5th, until then use psi-weapon) will soften the blow of losing so much BAB if you choose to enter melee. A warforged psion isn't a tank in the normal RPG-sense... its more like a real world tank (thick armor, and blows stuff up). Are you familiar with Magic of Incarnum? Warforged make wicked Totemists also... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
>.> Warforged Warrior/Barbarian questions
Top