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Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
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<blockquote data-quote="Asmor" data-source="post: 4998264" data-attributes="member: 1154"><p>One thing I forgot to add above, I really hope they release a set of dice as a standalone product, because while there are enough for any given person to roll everything they'd need at once, the game was slowed down a lot just by having to hunt down the dice every time it was your turn.</p><p></p><p></p><p></p><p>Though I knew about the place previously, I actually found out about the demo from FFG's website. Sorry. I know the guy's interested in running it as an ongoing thing, so I'd go down there and talk to him if I were you.</p><p></p><p></p><p></p><p>It was a bit fiddly. Even after I finally deciphered what to do, I found myself having to say. "Ok... 5 blue dice, wait, no, 3 blue dice, 2 red dice... and... a yellow for training. Oh, and a white for specialization. Wait, are any of my talents relevant? Hey, how many purples should I roll, one?" I could see it going faster with more experience, but I'd actually recommend keeping some scratch paper with a list of all the dice you need for your more common actions.</p><p></p><p></p><p></p><p>Eventually, and if/when I do I'll totally run a one-shot or something for you guys. The cost is a bit prohibitive, though, but I <em>do</em> have a birthday coming around at the end of the month...</p><p></p><p></p><p></p><p>Worth noting that everyone starts with a stance track that's 5 pieces long. Everyone gets a neutral piece, and most get 2 red and 2 green. Some start with 3 of one and 1 of the other. You can expand your track in either direction as you advance your character, though obviously I didn't read much about the advancement rules.</p><p></p><p></p><p></p><p>They're inscribed, shouldn't be a problem.</p></blockquote><p></p>
[QUOTE="Asmor, post: 4998264, member: 1154"] One thing I forgot to add above, I really hope they release a set of dice as a standalone product, because while there are enough for any given person to roll everything they'd need at once, the game was slowed down a lot just by having to hunt down the dice every time it was your turn. Though I knew about the place previously, I actually found out about the demo from FFG's website. Sorry. I know the guy's interested in running it as an ongoing thing, so I'd go down there and talk to him if I were you. It was a bit fiddly. Even after I finally deciphered what to do, I found myself having to say. "Ok... 5 blue dice, wait, no, 3 blue dice, 2 red dice... and... a yellow for training. Oh, and a white for specialization. Wait, are any of my talents relevant? Hey, how many purples should I roll, one?" I could see it going faster with more experience, but I'd actually recommend keeping some scratch paper with a list of all the dice you need for your more common actions. Eventually, and if/when I do I'll totally run a one-shot or something for you guys. The cost is a bit prohibitive, though, but I [i]do[/i] have a birthday coming around at the end of the month... Worth noting that everyone starts with a stance track that's 5 pieces long. Everyone gets a neutral piece, and most get 2 red and 2 green. Some start with 3 of one and 1 of the other. You can expand your track in either direction as you advance your character, though obviously I didn't read much about the advancement rules. They're inscribed, shouldn't be a problem. [/QUOTE]
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