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Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
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<blockquote data-quote="Henry" data-source="post: 4998273" data-attributes="member: 158"><p>Thanks for the report, Asmor! It helps clarify a lot of the bits and pieces I've seen online like the seminar videos and such.</p><p></p><p>Unfortunately, it still doesn't sound like a game I'd like. It seems to take everything I didn't like about the die mechanics of Shadowrun 1e through 3e (having multiple different metrics to check to figure out if you succeeded or not) and "turns that up to 11", to borrow a phrase. In Shadowrun, it was a dance between the number of successes, the size of those successes, and in opposition to the number of successes your opponent got. If I have to roll more than about 6 dice to figure out if I succeeded and by how much, it's too offputting to me as an RPG.</p><p></p><p>If it's for the sole purpose of playing the game (as in Descent), that's fine to me, but in an RPG, it takes me out of the RPG and focuses me on the dice too much -- almost like using the game Liar's Dice as a resolution mechanic to an RPG, it's too distracting to me.</p></blockquote><p></p>
[QUOTE="Henry, post: 4998273, member: 158"] Thanks for the report, Asmor! It helps clarify a lot of the bits and pieces I've seen online like the seminar videos and such. Unfortunately, it still doesn't sound like a game I'd like. It seems to take everything I didn't like about the die mechanics of Shadowrun 1e through 3e (having multiple different metrics to check to figure out if you succeeded or not) and "turns that up to 11", to borrow a phrase. In Shadowrun, it was a dance between the number of successes, the size of those successes, and in opposition to the number of successes your opponent got. If I have to roll more than about 6 dice to figure out if I succeeded and by how much, it's too offputting to me as an RPG. If it's for the sole purpose of playing the game (as in Descent), that's fine to me, but in an RPG, it takes me out of the RPG and focuses me on the dice too much -- almost like using the game Liar's Dice as a resolution mechanic to an RPG, it's too distracting to me. [/QUOTE]
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