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Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
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<blockquote data-quote="Ariosto" data-source="post: 4998486" data-attributes="member: 80487"><p>which goes directly against the method -- one of "forgetting" the rules as much as possible -- the designers of the original advocated. ("All the players have to do to play the game is to make decisions about what their characters are going to do and how they are going to do it. This is easy. The players simply pretend to be their characters and use their imaginations to guide their actions as if they really were in the world described to them by the GM.")</p><p></p><p>The game was not really "about" combats, so much as intrigue and mystery and horror; the portfolio basically was that of Call of Cthulhu rather than D&D (which wasn't really a "combat game" either yet).</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4998486, member: 80487"] which goes directly against the method -- one of "forgetting" the rules as much as possible -- the designers of the original advocated. ("All the players have to do to play the game is to make decisions about what their characters are going to do and how they are going to do it. This is easy. The players simply pretend to be their characters and use their imaginations to guide their actions as if they really were in the world described to them by the GM.") The game was not really "about" combats, so much as intrigue and mystery and horror; the portfolio basically was that of Call of Cthulhu rather than D&D (which wasn't really a "combat game" either yet). [/QUOTE]
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Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
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