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Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
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<blockquote data-quote="Rel" data-source="post: 4999117" data-attributes="member: 99"><p>Thanks very much for posting your experiences! I'm still kind of on the fence about this but I'm eager to try it out.</p><p></p><p>I don't really want a game where the fiddly bits get in the way of the game. But I'm not at all clear that this is an actual problem with WFRP3. Yes, the dice mechanics sound a bit cumbersome when you read about them. But I've played a lot of Descent and if I described those dice mechanics I think they would sound cumbersome too. And yet, in actual play, they are easy and elegant.</p><p></p><p>I also think that it sounds like the dice might be the primary method of "complicating the system in a good way". What I mean is that we could have a combat system where we flip a coin and on a heads I hit and tails I miss. I try to hit the monster and it tries to hit me and one of us better hope we flip a lot of heads. I think that would get old fast so a system needs some "good complication". d20 gets this from rolling a d20, feats, spells, magic items, etc. WFRP3 might simply add the good complication by the dice pool reflecting your combat actions in the way that other systems require you to add up a bunch of different modifiers.</p><p></p><p>What I'm saying is that I think a lot of us (certainly me) WANT a bit of complication in our combat system to make it interesting and give us options. If WFRP3 does it with dice then that's fine by me. The real question is how that aspect interacts with the rest of the system.</p><p></p><p>Honestly I'm much more interested and curious about what the expectation is regarding the PC's lot in life and the sorts of adventures they are expected to go on. To me WFRP has always been a game about being a lowly Ratcatcher, Vagabond or Peasant who must make his way in a world where starvation, disease and an angry pig are very real threats to life and limb. Like literally someday somebody will ask you, "How'd you get the wooden leg?" and you'll say, "Well see, there was this pig..." To me, that very grim n gritty type of game is what I really enjoy most about the WFRP world and I'm hoping the tradition is continued in this edition.</p></blockquote><p></p>
[QUOTE="Rel, post: 4999117, member: 99"] Thanks very much for posting your experiences! I'm still kind of on the fence about this but I'm eager to try it out. I don't really want a game where the fiddly bits get in the way of the game. But I'm not at all clear that this is an actual problem with WFRP3. Yes, the dice mechanics sound a bit cumbersome when you read about them. But I've played a lot of Descent and if I described those dice mechanics I think they would sound cumbersome too. And yet, in actual play, they are easy and elegant. I also think that it sounds like the dice might be the primary method of "complicating the system in a good way". What I mean is that we could have a combat system where we flip a coin and on a heads I hit and tails I miss. I try to hit the monster and it tries to hit me and one of us better hope we flip a lot of heads. I think that would get old fast so a system needs some "good complication". d20 gets this from rolling a d20, feats, spells, magic items, etc. WFRP3 might simply add the good complication by the dice pool reflecting your combat actions in the way that other systems require you to add up a bunch of different modifiers. What I'm saying is that I think a lot of us (certainly me) WANT a bit of complication in our combat system to make it interesting and give us options. If WFRP3 does it with dice then that's fine by me. The real question is how that aspect interacts with the rest of the system. Honestly I'm much more interested and curious about what the expectation is regarding the PC's lot in life and the sorts of adventures they are expected to go on. To me WFRP has always been a game about being a lowly Ratcatcher, Vagabond or Peasant who must make his way in a world where starvation, disease and an angry pig are very real threats to life and limb. Like literally someday somebody will ask you, "How'd you get the wooden leg?" and you'll say, "Well see, there was this pig..." To me, that very grim n gritty type of game is what I really enjoy most about the WFRP world and I'm hoping the tradition is continued in this edition. [/QUOTE]
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