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Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
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<blockquote data-quote="DMfromdimensionX" data-source="post: 5004235" data-attributes="member: 86345"><p>Warhammer is a different beast then D&D though. The first edition came out in 86, since then there have been a total of 2 editions, with this 3rd forthcoming. Compare that to what 4 or 5 official editions of D&D and countless D20 spinoffs? Many of those years in between 86 and now the material was totally unsupported and survived only on fan publications as well. </p><p></p><p> D&D players are used to jumping editions and having serious company support and consistent new products. Warhammer players are much more comfortable just using a core book and all thier own work and telling the parent company to take a long walk off a short cliff, granted games workshop made some pretty boneheaded decisions that necessitated this but still warhammer players on the whole dont feel a great need to go along with whoever holds the license and play a core, supported game. </p><p></p><p> Assuming that a majority will eventually jump ship just because most D&Ders jumped to 3.5 (4th ed is still much debatable about whether a majority are gonna jump to it, or stick with it if they do) is working with a faulty baseline logic that the player bases have similar expectations. When it comes to bringing in new players, i honestly dont see people who like a traditional roleplaying game of any stripe taking this and turning it into their regular long term game of choice for campaigns. Some people are interested, some of those will buy it. But will enough who buy it, have enough interest that they will continue putting money into the expansions that a company needs to be able to sell to thrive? Personally i dont think so, its a niche, of a niche market that they are going for with this and i think its gonna bite them on the butt.</p></blockquote><p></p>
[QUOTE="DMfromdimensionX, post: 5004235, member: 86345"] Warhammer is a different beast then D&D though. The first edition came out in 86, since then there have been a total of 2 editions, with this 3rd forthcoming. Compare that to what 4 or 5 official editions of D&D and countless D20 spinoffs? Many of those years in between 86 and now the material was totally unsupported and survived only on fan publications as well. D&D players are used to jumping editions and having serious company support and consistent new products. Warhammer players are much more comfortable just using a core book and all thier own work and telling the parent company to take a long walk off a short cliff, granted games workshop made some pretty boneheaded decisions that necessitated this but still warhammer players on the whole dont feel a great need to go along with whoever holds the license and play a core, supported game. Assuming that a majority will eventually jump ship just because most D&Ders jumped to 3.5 (4th ed is still much debatable about whether a majority are gonna jump to it, or stick with it if they do) is working with a faulty baseline logic that the player bases have similar expectations. When it comes to bringing in new players, i honestly dont see people who like a traditional roleplaying game of any stripe taking this and turning it into their regular long term game of choice for campaigns. Some people are interested, some of those will buy it. But will enough who buy it, have enough interest that they will continue putting money into the expansions that a company needs to be able to sell to thrive? Personally i dont think so, its a niche, of a niche market that they are going for with this and i think its gonna bite them on the butt. [/QUOTE]
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