Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kaomera" data-source="post: 5039131" data-attributes="member: 38357"><p>(Apologies if I get any of the terminology wrong, I don't actually own the game, and while I have two friends who are really enthused about running it we haven't gotten together for a session yet.)</p><p></p><p></p><p>But just the basics involves picking out the right set of dice from 6 different kinds, and then interpreting the results from 8 different symbols? (I think those numbers are correct?) It's not as bad as I had initially feared - being able to pair off most of the results so that you only have to deal with successes <em>or</em> failures and banes <em>or</em> boons certainly helps, but that's still pretty involved for a single die roll. In combat I know that handles both hit / miss and damage, but I can do the same thing in 4e by making an impromptu "die pool" out of my d20 and whatever I need for damage dice. I think the real question is going to be how much "action" a single die roll encompasses.</p><p></p><p>It seems to me that each die roll is meant to be more interesting / meaningful; if that's the case can we expect to be making fewer rolls overall? I'm also wondering about the odds: how likely is it for a typical roll to succeed? That's probably a lot more important in combat, where a miss means a longer fight and more rolling.</p><p></p><p>(One thing that kind of bothers me, if I've got this right, is that "reckless" dice apparently have several negative options not on normal / conservative dice, but still have the same total number of successes - they're just bunched up. Wouldn't that tend to make the reckless stance strictly worse than any other?)</p><p></p><p></p><p>I'd be interested to know if there is (or can be) any story built in to the process of gathering / rolling the dice. My worry is that the extra complication on that end of the process is going to end up overshadowing any extra cool story bits.</p><p></p><p>One last thing - how does managing all of the cards work out in actual play? I'm thinking that the abstract positioning / range system will free up a bunch of table real-estate compared to 4e (and I think actually playing at / around a real table is going to be vital for WHFRP3; no lounging around the living room in comfy chairs / couches...), and the limit to how many active "talents" (?) a character has at once should help... I've just noticed that in 4e it's real easy to get a bunch of cards / chips with various ongoing effects / statuses and it becomes something of a nightmare to keep them all arranged / organized / on the table and actually apply them to appropriate rolls. I'm especially worried about conditions and critical wounds, since that's the kind of thing that's liable to end up getting missed, and going back and retroactively applying them is gonna kinda suck...</p></blockquote><p></p>
[QUOTE="kaomera, post: 5039131, member: 38357"] (Apologies if I get any of the terminology wrong, I don't actually own the game, and while I have two friends who are really enthused about running it we haven't gotten together for a session yet.) But just the basics involves picking out the right set of dice from 6 different kinds, and then interpreting the results from 8 different symbols? (I think those numbers are correct?) It's not as bad as I had initially feared - being able to pair off most of the results so that you only have to deal with successes [i]or[/i] failures and banes [i]or[/i] boons certainly helps, but that's still pretty involved for a single die roll. In combat I know that handles both hit / miss and damage, but I can do the same thing in 4e by making an impromptu "die pool" out of my d20 and whatever I need for damage dice. I think the real question is going to be how much "action" a single die roll encompasses. It seems to me that each die roll is meant to be more interesting / meaningful; if that's the case can we expect to be making fewer rolls overall? I'm also wondering about the odds: how likely is it for a typical roll to succeed? That's probably a lot more important in combat, where a miss means a longer fight and more rolling. (One thing that kind of bothers me, if I've got this right, is that "reckless" dice apparently have several negative options not on normal / conservative dice, but still have the same total number of successes - they're just bunched up. Wouldn't that tend to make the reckless stance strictly worse than any other?) I'd be interested to know if there is (or can be) any story built in to the process of gathering / rolling the dice. My worry is that the extra complication on that end of the process is going to end up overshadowing any extra cool story bits. One last thing - how does managing all of the cards work out in actual play? I'm thinking that the abstract positioning / range system will free up a bunch of table real-estate compared to 4e (and I think actually playing at / around a real table is going to be vital for WHFRP3; no lounging around the living room in comfy chairs / couches...), and the limit to how many active "talents" (?) a character has at once should help... I've just noticed that in 4e it's real easy to get a bunch of cards / chips with various ongoing effects / statuses and it becomes something of a nightmare to keep them all arranged / organized / on the table and actually apply them to appropriate rolls. I'm especially worried about conditions and critical wounds, since that's the kind of thing that's liable to end up getting missed, and going back and retroactively applying them is gonna kinda suck... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
Top