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Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
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<blockquote data-quote="pogre" data-source="post: 5042526" data-attributes="member: 6588"><p>I bought and we played a couple of sessions. I think the very reason a lot of people are going to LOVE this game are reasons I do not prefer it. It's a good game. The dice pools work. Most of the mechanics work well. The rulebooks take a bit to figure out, but they are usable. It is absolutely a rpg - I was ready for a Warhammer Quest type game and it is absolutely not.</p><p></p><p>So why am I selling my copy?</p><p></p><p>1. My players say they would rather play 2e. They do not feel this edition has really <em>beat</em> 2e. Purely a subjective judgment on their part.</p><p></p><p>2. If 2e WFRP was akin to 3e D&D, 3e WFRP is akin to 4e D&D. This should be a huge selling point for a lot of folks. I think 3e WFRP does powers, actions, etc. arguably better than 4e D&D. There certainly is some solid innovation in the rules.</p><p></p><p>3. We love miniatures and terrain. I certainly could houserule this stuff in. However, it hardly seems worth the effort given #1. I'm shocked GW OKed this version that explicitly eschews miniatures in favor of cardboard standups with reference rings built into them. BTW - I'm aware no grid and no minis is a HUGE plus for a lot of folks.</p><p></p><p>4. The bits were overwhelming. I personally was hoping for a simple learning curve. My group is an experienced one that has playtested dozens of systems - (we were playtesters for 4e D&D and WFRP 2e to give a couple of examples) - we still had to take a lot of time to figure things out. For a lot of the mechanics the fun payoff just was not there for us.</p><p></p><p>5. I think the stat blocks are counterintuitive, even for a veteran WFRPer for me. Yes, I could figure them out, but they were not <em>handy</em> or particularly short.</p><p></p><p>So, I think this is a solid game. Just not for us. I have all the 2e stuff and for our group the Pramas version of the game is the best one right now.</p><p></p><p>I think if you enjoy the innovations of D&D 4e this is probably the right WFRP choice for you.</p></blockquote><p></p>
[QUOTE="pogre, post: 5042526, member: 6588"] I bought and we played a couple of sessions. I think the very reason a lot of people are going to LOVE this game are reasons I do not prefer it. It's a good game. The dice pools work. Most of the mechanics work well. The rulebooks take a bit to figure out, but they are usable. It is absolutely a rpg - I was ready for a Warhammer Quest type game and it is absolutely not. So why am I selling my copy? 1. My players say they would rather play 2e. They do not feel this edition has really [i]beat[/i] 2e. Purely a subjective judgment on their part. 2. If 2e WFRP was akin to 3e D&D, 3e WFRP is akin to 4e D&D. This should be a huge selling point for a lot of folks. I think 3e WFRP does powers, actions, etc. arguably better than 4e D&D. There certainly is some solid innovation in the rules. 3. We love miniatures and terrain. I certainly could houserule this stuff in. However, it hardly seems worth the effort given #1. I'm shocked GW OKed this version that explicitly eschews miniatures in favor of cardboard standups with reference rings built into them. BTW - I'm aware no grid and no minis is a HUGE plus for a lot of folks. 4. The bits were overwhelming. I personally was hoping for a simple learning curve. My group is an experienced one that has playtested dozens of systems - (we were playtesters for 4e D&D and WFRP 2e to give a couple of examples) - we still had to take a lot of time to figure things out. For a lot of the mechanics the fun payoff just was not there for us. 5. I think the stat blocks are counterintuitive, even for a veteran WFRPer for me. Yes, I could figure them out, but they were not [i]handy[/i] or particularly short. So, I think this is a solid game. Just not for us. I have all the 2e stuff and for our group the Pramas version of the game is the best one right now. I think if you enjoy the innovations of D&D 4e this is probably the right WFRP choice for you. [/QUOTE]
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