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Warhammer 3e Demo Experiences -OR- How I Learned to Stop Worrying and Love the Bits
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<blockquote data-quote="Wrathamon" data-source="post: 5045963" data-attributes="member: 7989"><p>yes finding rules is a pain... even during character creation.</p><p></p><p>Note to other game designers. Box out or Bullet point your rules. I hate having to read paragraphs of descriptive text to find the one line that says what I actually need.</p><p></p><p>--</p><p></p><p>the magic system is interesting. The idea u have to channel to gain energy to power your spells. If you overchannel you''re at risk. </p><p></p><p>Which i couldnt figure out if you can choose not to take all the energy you gain from the dice roll? </p><p></p><p>I made an apprentice wizard to test out the rules. And I rolled crazy once and was over double my willpower and had all the problems trying to maintain control of that much power. Magic system works very well with the dice pool system and their stress/fatigue system. </p><p></p><p> I think for new players the Bright order is probably the easiest to play, the Grey seemed the hardest imo. But, that is just from reading the spells and testing a bright order wizard in play. I could be wrong.</p><p></p><p>Overall finding where all the rules are is the main problem I have with the game and the stat blocks for the monsters. Playing a game is probably a lot more fun than running one... there are a lot of things to keep track of.</p><p></p><p> I probably will stick with 4e, unless I find/create a summarized rules sheet.</p><p></p><p>Too many times questions came up and I was like I know I read about that somewhere... then couldnt find the rule or had no idea where to even start to look for a rule or if there was one for it.</p><p></p><p> I just found the index online - so that might help.</p></blockquote><p></p>
[QUOTE="Wrathamon, post: 5045963, member: 7989"] yes finding rules is a pain... even during character creation. Note to other game designers. Box out or Bullet point your rules. I hate having to read paragraphs of descriptive text to find the one line that says what I actually need. -- the magic system is interesting. The idea u have to channel to gain energy to power your spells. If you overchannel you''re at risk. Which i couldnt figure out if you can choose not to take all the energy you gain from the dice roll? I made an apprentice wizard to test out the rules. And I rolled crazy once and was over double my willpower and had all the problems trying to maintain control of that much power. Magic system works very well with the dice pool system and their stress/fatigue system. I think for new players the Bright order is probably the easiest to play, the Grey seemed the hardest imo. But, that is just from reading the spells and testing a bright order wizard in play. I could be wrong. Overall finding where all the rules are is the main problem I have with the game and the stat blocks for the monsters. Playing a game is probably a lot more fun than running one... there are a lot of things to keep track of. I probably will stick with 4e, unless I find/create a summarized rules sheet. Too many times questions came up and I was like I know I read about that somewhere... then couldnt find the rule or had no idea where to even start to look for a rule or if there was one for it. I just found the index online - so that might help. [/QUOTE]
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