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Warhammer 3rd or D&D Next?
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<blockquote data-quote="innerdude" data-source="post: 6307948" data-attributes="member: 85870"><p>Call me crazy, but the most important factor for you is: What kind of game do you want to run? </p><p></p><p>The reason to run a WFRP 3e game is because you believe that the overall system, with its narrative dice mechanics, will produce the kind of game you want to be involved in. If it's going to produce the kind of game you want, then run with it. </p><p></p><p>As far as expansions, I doubt you NEED an expansion. Maybe pick up an extra set of dice, or whatever. But I'm willing to bet the core set you have has enough "game" in it for 4-5 players. They're not all going to be running the same character type / class. They won't all be fighting over the same tokens. To me, this is the "selling point" of choosing Warhammer---you're going to get a more unique experience than with D&D 5e. Whether that uniqueness is a positive or negative, only you and your group will really know. </p><p></p><p>In D&D's favor, it's a known quantity. It's . . . D&D. For good or ill, with all of its positive traits and flaws.</p><p></p><p>But as far as settings and support goes? You have NOTHING to worry about. For $50, you could probably buy enough professionally-written setting / adventure / plot material on PDF than you'll use in a year. Take a setting from another system and convert it. Most people seem to be saying that converting stuff to D&D 5e is easy, because if the way the "basic" core is set up. The entire run of 3.x and Pathfinder material would be easily convertible to 5e.</p><p></p><p>(To be honest, I think you should choose Savage Worlds over either of them, but that's neither here nor there. But if you are interested, you can find out more about it <a href="http://www.peginc.com/freebies/SWcore/TD06.pdf" target="_blank">there</a> and <a href="https://www.peginc.com/freebies/SWTestDriveTheWildHunt.pdf" target="_blank">here</a>.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="innerdude, post: 6307948, member: 85870"] Call me crazy, but the most important factor for you is: What kind of game do you want to run? The reason to run a WFRP 3e game is because you believe that the overall system, with its narrative dice mechanics, will produce the kind of game you want to be involved in. If it's going to produce the kind of game you want, then run with it. As far as expansions, I doubt you NEED an expansion. Maybe pick up an extra set of dice, or whatever. But I'm willing to bet the core set you have has enough "game" in it for 4-5 players. They're not all going to be running the same character type / class. They won't all be fighting over the same tokens. To me, this is the "selling point" of choosing Warhammer---you're going to get a more unique experience than with D&D 5e. Whether that uniqueness is a positive or negative, only you and your group will really know. In D&D's favor, it's a known quantity. It's . . . D&D. For good or ill, with all of its positive traits and flaws. But as far as settings and support goes? You have NOTHING to worry about. For $50, you could probably buy enough professionally-written setting / adventure / plot material on PDF than you'll use in a year. Take a setting from another system and convert it. Most people seem to be saying that converting stuff to D&D 5e is easy, because if the way the "basic" core is set up. The entire run of 3.x and Pathfinder material would be easily convertible to 5e. (To be honest, I think you should choose Savage Worlds over either of them, but that's neither here nor there. But if you are interested, you can find out more about it [URL="http://www.peginc.com/freebies/SWcore/TD06.pdf"]there[/URL] and [URL="https://www.peginc.com/freebies/SWTestDriveTheWildHunt.pdf"]here[/URL].) ;) [/QUOTE]
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