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Warhammer 40k D&D 5E Hack - Heresy for the God-Emperor
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<blockquote data-quote="Mike Myler" data-source="post: 7306800" data-attributes="member: 6726030"><p>That's about the size of it. Of the various WH40k RPGs <em>Black Crusade</em> did the best job of making parties with both astartes and regular folks doable, but there's an aspect of any design for these that's inherently flawed--the space marines either are going to be (and feel) superhuman, or they're not and it won't feel like your playing WH40k. The fix here is those targeted shots and highly restricted access to magic, and in playtests what's resulted has been more of a Commissar Cain late 80s/early 90s WH40k experience (a bit bombastic and humorous) than a 2010 Commissar Gaunt super grim dark time. I am a big ol fan of Jurgen and squats though so obviously I'm very much OK with that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Mike Myler, post: 7306800, member: 6726030"] That's about the size of it. Of the various WH40k RPGs [I]Black Crusade[/I] did the best job of making parties with both astartes and regular folks doable, but there's an aspect of any design for these that's inherently flawed--the space marines either are going to be (and feel) superhuman, or they're not and it won't feel like your playing WH40k. The fix here is those targeted shots and highly restricted access to magic, and in playtests what's resulted has been more of a Commissar Cain late 80s/early 90s WH40k experience (a bit bombastic and humorous) than a 2010 Commissar Gaunt super grim dark time. I am a big ol fan of Jurgen and squats though so obviously I'm very much OK with that. :cool: [/QUOTE]
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