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Warhammer/40k vis a vis Warmachine
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<blockquote data-quote="Neonchameleon" data-source="post: 5397372" data-attributes="member: 87792"><p>From my experience, more even than 3e D&D, Warhammer suffers from being 30 minutes of fun wrapped up into a 4 hour game. (I'm a few editions out of date). Warmachine is more like thirty minutes of fun wrapped up into an hour and a half game - and each side gets to add twenty minutes of drinks breaks where they don't have to focus to that. It's quicker, faster, and harder.</p><p> </p><p>And to me the harder nature of the blows is a bonus. You get knockout blows - rather than any sort of grinding that rankles afterwards. If the warcaster dies, that's it. Game over. Which means that while there's life there's hope. The outcome isn't often inevitable until the knockout. It's the slow, agonizing defeats that rankle.</p><p> </p><p>Which means that IME Warmachine/Hordes players will be a lot harsher with each other across the tabletop - but at the end of the game it's shake hands and both parties unhurt whatever happened. 40K/WFB you see more whinging, more complaining, and generally more rankling post-game. But this might be a local phenomenon.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5397372, member: 87792"] From my experience, more even than 3e D&D, Warhammer suffers from being 30 minutes of fun wrapped up into a 4 hour game. (I'm a few editions out of date). Warmachine is more like thirty minutes of fun wrapped up into an hour and a half game - and each side gets to add twenty minutes of drinks breaks where they don't have to focus to that. It's quicker, faster, and harder. And to me the harder nature of the blows is a bonus. You get knockout blows - rather than any sort of grinding that rankles afterwards. If the warcaster dies, that's it. Game over. Which means that while there's life there's hope. The outcome isn't often inevitable until the knockout. It's the slow, agonizing defeats that rankle. Which means that IME Warmachine/Hordes players will be a lot harsher with each other across the tabletop - but at the end of the game it's shake hands and both parties unhurt whatever happened. 40K/WFB you see more whinging, more complaining, and generally more rankling post-game. But this might be a local phenomenon. [/QUOTE]
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