Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Geek Talk & Media
Warhammer: Age of Reckoning Sept 18th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarkKestral" data-source="post: 4425183" data-attributes="member: 40100"><p>Felon: There's supposedly a lot of customization in WAR. The spec system is somewhat like Guild Wars'; you have a certain number of points to spend in paying for different specs, and each point you spend increases the effectiveness of all skills linked to that spec by a certain %. But there's a slight difference: You can also buy certain combat abilities with those same points once you've reached enough points in a spec. So you have to balance buying those abilities with being less strong in general. However, the abilities are VERY strong, supposedly, so as far as is known, the beta testers say they balance well.</p><p></p><p>Additionally, you can dye your armor and add trophies (non-combat effect items which are displayed on your character) for further customization.</p><p></p><p>Krug: There are race specific quests up to the current level max, reportedly. I think they get a LITTLE more sparse as time goes on, because you're supposed to be a Big **** Hero who makes a difference in the war and so are expected to switch between battlefronts, but I've read that they were trying to make each race's content feel slightly different. This is also made a little easier in that all class-specific content is going to be race-specific, due to the design of the game.</p><p></p><p>Myself, if I can get some money to afford a subscription and can get one of the house's computers to run the game, I'll probably be playing a healer class. I'm also thinking maybe a Witch Elf, if only because I play a lot of rogue-archetype characters.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 4425183, member: 40100"] Felon: There's supposedly a lot of customization in WAR. The spec system is somewhat like Guild Wars'; you have a certain number of points to spend in paying for different specs, and each point you spend increases the effectiveness of all skills linked to that spec by a certain %. But there's a slight difference: You can also buy certain combat abilities with those same points once you've reached enough points in a spec. So you have to balance buying those abilities with being less strong in general. However, the abilities are VERY strong, supposedly, so as far as is known, the beta testers say they balance well. Additionally, you can dye your armor and add trophies (non-combat effect items which are displayed on your character) for further customization. Krug: There are race specific quests up to the current level max, reportedly. I think they get a LITTLE more sparse as time goes on, because you're supposed to be a Big **** Hero who makes a difference in the war and so are expected to switch between battlefronts, but I've read that they were trying to make each race's content feel slightly different. This is also made a little easier in that all class-specific content is going to be race-specific, due to the design of the game. Myself, if I can get some money to afford a subscription and can get one of the house's computers to run the game, I'll probably be playing a healer class. I'm also thinking maybe a Witch Elf, if only because I play a lot of rogue-archetype characters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
Warhammer: Age of Reckoning Sept 18th
Top