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<blockquote data-quote="Desdichado" data-source="post: 336309" data-attributes="member: 2205"><p><strong>Re: If it's what you really want..</strong></p><p></p><p></p><p><span style="color: aliceblue">Let's look at each of your points and see if they're really necessary or not.</span></p><p><span style="color: aliceblue"> <ul> <li data-xf-list-type="ul">PC races - easy enough. In CoC you only have one PC race anyway, in WoT you only have two.</li> <li data-xf-list-type="ul">CoC has HD of d6 -- although I fail to see how that is "important" in capturing the feel of the setting.</li> <li data-xf-list-type="ul">1 hit point per level? So what? Why do I have to do that? Combat is deadly enough (potentially) in CoC, for example, that this is unecessary. And, if I really wanted to do it anyway? Why not, it's easy enough to do.</li> <li data-xf-list-type="ul">I don't like alignments at all. I'd axe this whole thing.</li> <li data-xf-list-type="ul">Spells as skills - already done in Star Wars -- even harder in CoC where they are feats (actually, that's psionic powers, but effectively they're the same thing.) Spells are worse in CoC. Soverign Stone also has spells as skills.</li> <li data-xf-list-type="ul">Spellcasters as prestige classes - or not even classes at all, as in CoC. Doing it this way is harder necessary to capture the same feel.</li> <li data-xf-list-type="ul">Mana - screw mana. If you're already doing spells as skills, mana is superflous.</li> <li data-xf-list-type="ul">Use CoC spell list, or hijack the Star Wars force powers list. 3e spells are too powerful, but I never said converting Warhammer to 3e, I said converting Warhammer to d20 which is very different.</li> <li data-xf-list-type="ul">No magic healing in CoC.</li> <li data-xf-list-type="ul">Why modify weapon damage? First you want to drastically lower HPs to make the setting "grim" and "perilous" but then you want to scale weapon damage to match it, so the net effect is 0? Talk about wasting your time.</li> <li data-xf-list-type="ul">Armor - already like that in Star Wars. Not necessary to capture the feel of the setting anyway.</li> <li data-xf-list-type="ul">Armor reduction values would have to be made up anyway, as Star Wars doesn't feature plate armor or chain mail anyway.</li> <li data-xf-list-type="ul">Well, since CoC insanity rules are already present in a d20 game (as are WoT insanity rules, which are even simpler and work well too) I don't see what the problem is.</li> </ul><p>See, what you want to do is convert the <em>system</em> to d20. I want to convert the <em>setting</em> to d20. You're also confusing D&D3e with d20, and not taking advantage of other d20 games already in print. Most of these changes you're calling for are either already present in d20 CoC (at least in feel, if not in the exact mechanic) or don't really have anything to do with the setting, so don't need to be converted anyway.</span></p><p><span style="color: aliceblue"></span></p><p></p><p><span style="color: aliceblue">See above. I'm not looking for D&D3e, and most of your changes are not as necessary as you seem to think they are anyway.</span></p><p><span style="color: aliceblue"></span></p></blockquote><p></p>
[QUOTE="Desdichado, post: 336309, member: 2205"] [b]Re: If it's what you really want..[/b] [B][/b] [color=aliceblue]Let's look at each of your points and see if they're really necessary or not. [list] [*]PC races - easy enough. In CoC you only have one PC race anyway, in WoT you only have two. [*]CoC has HD of d6 -- although I fail to see how that is "important" in capturing the feel of the setting. [*]1 hit point per level? So what? Why do I have to do that? Combat is deadly enough (potentially) in CoC, for example, that this is unecessary. And, if I really wanted to do it anyway? Why not, it's easy enough to do. [*]I don't like alignments at all. I'd axe this whole thing. [*]Spells as skills - already done in Star Wars -- even harder in CoC where they are feats (actually, that's psionic powers, but effectively they're the same thing.) Spells are worse in CoC. Soverign Stone also has spells as skills. [*]Spellcasters as prestige classes - or not even classes at all, as in CoC. Doing it this way is harder necessary to capture the same feel. [*]Mana - screw mana. If you're already doing spells as skills, mana is superflous. [*]Use CoC spell list, or hijack the Star Wars force powers list. 3e spells are too powerful, but I never said converting Warhammer to 3e, I said converting Warhammer to d20 which is very different. [*]No magic healing in CoC. [*]Why modify weapon damage? First you want to drastically lower HPs to make the setting "grim" and "perilous" but then you want to scale weapon damage to match it, so the net effect is 0? Talk about wasting your time. [*]Armor - already like that in Star Wars. Not necessary to capture the feel of the setting anyway. [*]Armor reduction values would have to be made up anyway, as Star Wars doesn't feature plate armor or chain mail anyway. [*]Well, since CoC insanity rules are already present in a d20 game (as are WoT insanity rules, which are even simpler and work well too) I don't see what the problem is. [/list] See, what you want to do is convert the [i]system[/i] to d20. I want to convert the [i]setting[/i] to d20. You're also confusing D&D3e with d20, and not taking advantage of other d20 games already in print. Most of these changes you're calling for are either already present in d20 CoC (at least in feel, if not in the exact mechanic) or don't really have anything to do with the setting, so don't need to be converted anyway. [/color] [b][/B] [color=aliceblue]See above. I'm not looking for D&D3e, and most of your changes are not as necessary as you seem to think they are anyway. [/color] [/QUOTE]
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