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Warhammer-esque wounds in 4e
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<blockquote data-quote="the Jester" data-source="post: 5258331" data-attributes="member: 1210"><p>I like inflicting terrific maiming wounds on my pcs, but I do it through critical hits- the severity is based on the amount of damage the crit does as a percentage of your current hit points, so if it does half of your current hps or less, it's not nearly as bad as if it kills you.</p><p></p><p>Edit: Wow, that sounds stupidly obvious. What that means is that if you have 25 hps and a crit does 10 hps, the severity of the crit (I use a severity chart) is 1d12. If it's over half your hit points but not enough to knock you out- e.g. you take a crit for 20 hps when you have 25- severity is 2d12, which tops out at losing a hand or foot. If you take enough damage to knock you out but not kill you, the severity is 4d8 (up to "Spine shattered")- not enough to kill you, but the odds are you will put your eye out and it will no longer merely be fun and games, but fun and games that leave you a permanent and exciting character enhancement. (Well, not strictly permanent- I do have a <em>regenerate</em> ritual in my game due to the whole matter of crits.) If a crit kills you, the severity is 3d6+22- at minimum, you lose your lower jaw, and at maximum you are cut in half (with some cool Shakespearian results like "unseemed from nave to crotch" in there as well).</p><p></p><p>The lowest severity that has a "no way can you live through that" result is 33 (throat slit). That means that, without crit severity enhancing stuff <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)) you can't auto-kill someone unless the damage will kill them.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5258331, member: 1210"] I like inflicting terrific maiming wounds on my pcs, but I do it through critical hits- the severity is based on the amount of damage the crit does as a percentage of your current hit points, so if it does half of your current hps or less, it's not nearly as bad as if it kills you. Edit: Wow, that sounds stupidly obvious. What that means is that if you have 25 hps and a crit does 10 hps, the severity of the crit (I use a severity chart) is 1d12. If it's over half your hit points but not enough to knock you out- e.g. you take a crit for 20 hps when you have 25- severity is 2d12, which tops out at losing a hand or foot. If you take enough damage to knock you out but not kill you, the severity is 4d8 (up to "Spine shattered")- not enough to kill you, but the odds are you will put your eye out and it will no longer merely be fun and games, but fun and games that leave you a permanent and exciting character enhancement. (Well, not strictly permanent- I do have a [i]regenerate[/i] ritual in my game due to the whole matter of crits.) If a crit kills you, the severity is 3d6+22- at minimum, you lose your lower jaw, and at maximum you are cut in half (with some cool Shakespearian results like "unseemed from nave to crotch" in there as well). The lowest severity that has a "no way can you live through that" result is 33 (throat slit). That means that, without crit severity enhancing stuff (:)) you can't auto-kill someone unless the damage will kill them. [/QUOTE]
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