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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Warhammer fantasy 4E D&D - Proposed House Rules?
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<blockquote data-quote="Vikingkingq" data-source="post: 4229196" data-attributes="member: 66208"><p>Yes and no. Good and Evil isn't necessarily the same thing as Heroic. Here, I like to take the Ancient Greek heroes as examples: Achilles, Hercules, Odysseus, Ajax, etc. Incredibly powerful, superior beings, but not inherently good. Basically ordinary human beings increased in scope, with higher stakes to boot. </p><p></p><p>To give Warhammer examples, take a look at a lot of the special characters: Archaon, Valten, Tyrion and Teclis, Malekith, Gotrek and Felix, etc. These are people whose scope and stakes are much much higher, but they're really hard to classify in terms of Good and Evil. Archaon believes that he's destroying a corrupt order of things and doing the will of the gods; Teclis is an elitist who thinks about humans as children and is willing to countenance a lot of destruction if it fits the Big Picture; Malekith thinks he really is the rightful Phoenix King, and so on and so forth. Even the Lixardmen are good examples of this: superly powerful, in that they can move the Winds of Magic, cause massive tectonic shifts, and alter the course of history, but they're so dedicated to the Plan of the Old Ones that they're willing to destroy anyone who gets in the way of that. </p><p></p><p></p><p>Magic is mutagenic yes, but not as extreme as you put it. For example, the Colleges of Magic don't turn everyone in Altdorf into Mutants, but they probably raise the incidence rates a fair bit. People don't become mutants just because they use magic weapons. Stuff like Warpstone and Warpdust on the other hand are a higher degree of radioactivity, so to speak, and produce mutancy and whatnot on a common basis. </p><p></p><p>What I would do is to emphasize the mental side of magic's corruption. Have the Bright Wizard become increasingly violently tempered, a pyromaniac, etc.; have Gold Wizards become materialistic and emotionally dead. For other pc's, how about throwing in some mental disorders due to exposure to magic, or have them start "hearing" the voices of Chaos calling to them, and so on.</p><p></p><p></p><p></p><p>High level could work, you'd just be moving up from ordinary soldier to Grandmaster of the White Wolves, or whatnot, or from a Gold Wizard to Patriarch of the Colleges. Likewise, events like the Storm of Chaos are good to give the "stakes" a boost for high-level characters.</p></blockquote><p></p>
[QUOTE="Vikingkingq, post: 4229196, member: 66208"] Yes and no. Good and Evil isn't necessarily the same thing as Heroic. Here, I like to take the Ancient Greek heroes as examples: Achilles, Hercules, Odysseus, Ajax, etc. Incredibly powerful, superior beings, but not inherently good. Basically ordinary human beings increased in scope, with higher stakes to boot. To give Warhammer examples, take a look at a lot of the special characters: Archaon, Valten, Tyrion and Teclis, Malekith, Gotrek and Felix, etc. These are people whose scope and stakes are much much higher, but they're really hard to classify in terms of Good and Evil. Archaon believes that he's destroying a corrupt order of things and doing the will of the gods; Teclis is an elitist who thinks about humans as children and is willing to countenance a lot of destruction if it fits the Big Picture; Malekith thinks he really is the rightful Phoenix King, and so on and so forth. Even the Lixardmen are good examples of this: superly powerful, in that they can move the Winds of Magic, cause massive tectonic shifts, and alter the course of history, but they're so dedicated to the Plan of the Old Ones that they're willing to destroy anyone who gets in the way of that. Magic is mutagenic yes, but not as extreme as you put it. For example, the Colleges of Magic don't turn everyone in Altdorf into Mutants, but they probably raise the incidence rates a fair bit. People don't become mutants just because they use magic weapons. Stuff like Warpstone and Warpdust on the other hand are a higher degree of radioactivity, so to speak, and produce mutancy and whatnot on a common basis. What I would do is to emphasize the mental side of magic's corruption. Have the Bright Wizard become increasingly violently tempered, a pyromaniac, etc.; have Gold Wizards become materialistic and emotionally dead. For other pc's, how about throwing in some mental disorders due to exposure to magic, or have them start "hearing" the voices of Chaos calling to them, and so on. High level could work, you'd just be moving up from ordinary soldier to Grandmaster of the White Wolves, or whatnot, or from a Gold Wizard to Patriarch of the Colleges. Likewise, events like the Storm of Chaos are good to give the "stakes" a boost for high-level characters. [/QUOTE]
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