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<blockquote data-quote="aramis erak" data-source="post: 7553997" data-attributes="member: 6779310"><p>Quite. </p><p></p><p>It retains 2E's basic check and character gen mechanics, but goes with 1E for most of the other mechanics.</p><p></p><p>It's worth noting that the mechanical lineage goes </p><p>WFB 1E → WFRP 1E → WFRP 2E* → DH 1E → other 40K RPGs</p><p>(WFRP 1E & WFRP 2E) → Zweihänder</p><p>(WFRP 1E & WFRP 2E) → WFRP 4</p><p></p><p>*noting that WFB 3 & WFB 4 influenced WFRP 2E.</p><p></p><p>The combat switch in 4E makes misses far less common; damage not being rolled is a simplification. It eliminates most of the "I missed" and replaces it with, "He successfully defended." The changes to psychology and corruption have been made to bring it in line with WFB 8's setting - it's worth noting that the setting changes with each new edition of WFB.</p><p></p><p>Also, the 40K RPGs all used rolled damage, limited skill levels, and a very different career system.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7553997, member: 6779310"] Quite. It retains 2E's basic check and character gen mechanics, but goes with 1E for most of the other mechanics. It's worth noting that the mechanical lineage goes WFB 1E → WFRP 1E → WFRP 2E* → DH 1E → other 40K RPGs (WFRP 1E & WFRP 2E) → Zweihänder (WFRP 1E & WFRP 2E) → WFRP 4 *noting that WFB 3 & WFB 4 influenced WFRP 2E. The combat switch in 4E makes misses far less common; damage not being rolled is a simplification. It eliminates most of the "I missed" and replaces it with, "He successfully defended." The changes to psychology and corruption have been made to bring it in line with WFB 8's setting - it's worth noting that the setting changes with each new edition of WFB. Also, the 40K RPGs all used rolled damage, limited skill levels, and a very different career system. [/QUOTE]
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