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Warhammer Fantasy Roleplay: 2e vs. 3e
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<blockquote data-quote="Super Pony" data-source="post: 5451085" data-attributes="member: 6669292"><p>The folks at Fantasy Flight Games have been sticking to the flavor of Warhammer Fantasy in a way that shows they care (even if it does present<em> their</em> view of the setting from time to time but hey that's progress for you). That being said they really haven't released any material that ventures into new campaign world territory from what was done in the previous editions. Decoupling the roleplaying world from fantasy battle IS a good choice that will allow them to have more creative license with presenting the campaign world beyond what GW has done thus far. </p><p> </p><p>The community support of Warhammer was what really makes it a sexy fantastic system to run. 3rd edition will probably get there if FFG keeps up with the system long-term. But the fantastic 1st and 2nd edition fan-made creative efforts like Strike to Stun, Liber Fanatica, Mad Alfred, Warpstone, Dave Graffam's stuff, Winds of Chaos, etc. are (imo) not easily duplicated.</p><p> </p><p>For my part, I have a whole shelf of 1st and 2nd edition material that I can use with active fan community support. I will probably never referee 3rd edition, but I've played it and had a blasty-blast...but I also like playing Candy Land with my daughter so perhaps I'm a bit of a game slut.</p></blockquote><p></p>
[QUOTE="Super Pony, post: 5451085, member: 6669292"] The folks at Fantasy Flight Games have been sticking to the flavor of Warhammer Fantasy in a way that shows they care (even if it does present[I] their[/I] view of the setting from time to time but hey that's progress for you). That being said they really haven't released any material that ventures into new campaign world territory from what was done in the previous editions. Decoupling the roleplaying world from fantasy battle IS a good choice that will allow them to have more creative license with presenting the campaign world beyond what GW has done thus far. The community support of Warhammer was what really makes it a sexy fantastic system to run. 3rd edition will probably get there if FFG keeps up with the system long-term. But the fantastic 1st and 2nd edition fan-made creative efforts like Strike to Stun, Liber Fanatica, Mad Alfred, Warpstone, Dave Graffam's stuff, Winds of Chaos, etc. are (imo) not easily duplicated. For my part, I have a whole shelf of 1st and 2nd edition material that I can use with active fan community support. I will probably never referee 3rd edition, but I've played it and had a blasty-blast...but I also like playing Candy Land with my daughter so perhaps I'm a bit of a game slut. [/QUOTE]
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Warhammer Fantasy Roleplay: 2e vs. 3e
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