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Warhammer Fantasy Roleplay 5th Edition Is Coming in 2026
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<blockquote data-quote="MNblockhead" data-source="post: 9785591" data-attributes="member: 6796661"><p>I'm cautiously optimistic. If they can clean up and consolidate the rules, and make some changes based on the years of 4e play and feedback, I'll happily buy the book. In some ways, I think it is easier to ensure backwards compatibility with WFRP 4e. The game is not as finely balanced as other systems. Balance isn't as much of a focus in WFRP 4e. They just have to make sure sure that, overall, the adventure and setting books will be still be playable in the new edition, which is easier to do as encounter balance isn't really a thing. At least there isn't anything like D&D's CR calculations in WFRP.</p><p></p><p>I was interested to read that they are looking to make combat more deadly. I've read many WFRP grognards complain about how WFRP4e is far less deadly than older editions with mechanics like taking points of damage to armor to avoid critical hits and meta currencies like fate, fortune, resilience, and resolve making the game much more forgiving. It isn't a complaint I have, and I'm most interested in how they will streamline combat, but I'm interested in seeing what changes will make it more deadly.</p><p></p><p>The new cover art doesn't do anything for me, but Cubicle7 has done a great job with art and I still hold out hope for continued excellence in the interior art.</p><p></p><p>Also, I was very happy that Mooman, the developer of the WFRP4e game system for Foundry has been working on coding for 5e for two years already and from what I've read, it will just be some toggles in the settings to select whether you use 4e or 5e rules. It'll be interesting to see how granular it is. Will it just be a single switch to 5e setting or can you mix and max and just turn on settings for the 5e changes you like and keep some of the 4e rules if you don't like the changes. </p><p></p><p>I would guess that all the extensive hyperlinking of the old foundry content is not going to link to new 5e content.</p><p></p><p>Lastly, I was happy to read in the interview that one of the reasons for backwards compatibility is that they want to continue to move forward with new setting and adventure material, rather than revisit existing locations and adventures released for 4e.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9785591, member: 6796661"] I'm cautiously optimistic. If they can clean up and consolidate the rules, and make some changes based on the years of 4e play and feedback, I'll happily buy the book. In some ways, I think it is easier to ensure backwards compatibility with WFRP 4e. The game is not as finely balanced as other systems. Balance isn't as much of a focus in WFRP 4e. They just have to make sure sure that, overall, the adventure and setting books will be still be playable in the new edition, which is easier to do as encounter balance isn't really a thing. At least there isn't anything like D&D's CR calculations in WFRP. I was interested to read that they are looking to make combat more deadly. I've read many WFRP grognards complain about how WFRP4e is far less deadly than older editions with mechanics like taking points of damage to armor to avoid critical hits and meta currencies like fate, fortune, resilience, and resolve making the game much more forgiving. It isn't a complaint I have, and I'm most interested in how they will streamline combat, but I'm interested in seeing what changes will make it more deadly. The new cover art doesn't do anything for me, but Cubicle7 has done a great job with art and I still hold out hope for continued excellence in the interior art. Also, I was very happy that Mooman, the developer of the WFRP4e game system for Foundry has been working on coding for 5e for two years already and from what I've read, it will just be some toggles in the settings to select whether you use 4e or 5e rules. It'll be interesting to see how granular it is. Will it just be a single switch to 5e setting or can you mix and max and just turn on settings for the 5e changes you like and keep some of the 4e rules if you don't like the changes. I would guess that all the extensive hyperlinking of the old foundry content is not going to link to new 5e content. Lastly, I was happy to read in the interview that one of the reasons for backwards compatibility is that they want to continue to move forward with new setting and adventure material, rather than revisit existing locations and adventures released for 4e. [/QUOTE]
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