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<blockquote data-quote="Rolenet" data-source="post: 7748979" data-attributes="member: 6874615"><p>I know this is somewhat upsetting because of our old habits, but no. If you decide that the absolute roll indicates success, then 48 is better than 41. Indeed. It boggles the mind that they choose to ask us to do this much maths instead. Did they spend more than five minutes designing this? Yes, that's the whole issue I think. The method matters little. What matters is that <strong>the designers here ignored a good 30 years of RPG development</strong>. They're going back to the 80-era modifiers, with a vengeance. Since then, many games have thought of better ways to implement difficulty and success metrics. <strong>Their Advantage is another crying shame.</strong> The word and concept is basically owned by WotC. Why not use "Edge" or "momentum" or whatever? On top of that their implementation is very poor. D&D4 understood that it shouldn't stack with itself, to speed up play. Got one advantage? Stop counting. D&D5 went further and cut the maths altogether. Of course, after FFG version they felt the need to preserve them Old-style d100 Rules. But there lies the rub. <strong>It's a tough job preserving an old-style ruleset... and modernize it!</strong></p></blockquote><p></p>
[QUOTE="Rolenet, post: 7748979, member: 6874615"] I know this is somewhat upsetting because of our old habits, but no. If you decide that the absolute roll indicates success, then 48 is better than 41. Indeed. It boggles the mind that they choose to ask us to do this much maths instead. Did they spend more than five minutes designing this? Yes, that's the whole issue I think. The method matters little. What matters is that [b]the designers here ignored a good 30 years of RPG development[/b]. They're going back to the 80-era modifiers, with a vengeance. Since then, many games have thought of better ways to implement difficulty and success metrics. [b]Their Advantage is another crying shame.[/b] The word and concept is basically owned by WotC. Why not use "Edge" or "momentum" or whatever? On top of that their implementation is very poor. D&D4 understood that it shouldn't stack with itself, to speed up play. Got one advantage? Stop counting. D&D5 went further and cut the maths altogether. Of course, after FFG version they felt the need to preserve them Old-style d100 Rules. But there lies the rub. [b]It's a tough job preserving an old-style ruleset... and modernize it![/b] [/QUOTE]
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