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<blockquote data-quote="Jürgen Hubert" data-source="post: 2503046" data-attributes="member: 7177"><p>One issue of Warpstone magazine had the local equivalent of the British Royal Society, and [spoilers]a couple of high-ups were Tzeentch worshipers.</p><p></p><p>And this is not inconceivable - after all, change <em>can</em> be for the good of people.[/spoilers]</p><p></p><p>And Chaos is part of the inherent makeup of humanity anyway - fighting against one's inner nature is hard.</p><p></p><p>Like others said, combat can be rather deadly, so be sure to get that point across to the players before they get into trouble that's over their head. Mind you, they will likely do so anyway sooner or later - it's in the nature of Warhammer - but this way they can't say you didn't warn them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Combat ability is certainly important - but more important is a basic <em>sneakiness</em> that allows the PCs to do whatever needs to be done. A clever plan beats charging straight at the enemy any day, which is why Trollslayers have such short life spans.</p><p></p><p>Try to convince them to start with random characters - it's more fun this way, and is much quicker, too. But don't press the point if they aren't comfortable with it.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 2503046, member: 7177"] One issue of Warpstone magazine had the local equivalent of the British Royal Society, and [spoilers]a couple of high-ups were Tzeentch worshipers. And this is not inconceivable - after all, change [i]can[/i] be for the good of people.[/spoilers] And Chaos is part of the inherent makeup of humanity anyway - fighting against one's inner nature is hard. Like others said, combat can be rather deadly, so be sure to get that point across to the players before they get into trouble that's over their head. Mind you, they will likely do so anyway sooner or later - it's in the nature of Warhammer - but this way they can't say you didn't warn them. ;) Combat ability is certainly important - but more important is a basic [i]sneakiness[/i] that allows the PCs to do whatever needs to be done. A clever plan beats charging straight at the enemy any day, which is why Trollslayers have such short life spans. Try to convince them to start with random characters - it's more fun this way, and is much quicker, too. But don't press the point if they aren't comfortable with it. [/QUOTE]
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