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<blockquote data-quote="wolff96" data-source="post: 4871388" data-attributes="member: 342"><p>I've been running what I laughingly refer to as a "Heroic" version of WFRPG for a while now with my current group. I call it that because I hand out money and experience a bit more freely than suggested in the default rules. I mean, the Priest of Sigmar can almost afford a suit of plate mail!</p><p></p><p>So far, most of the group is intact; the wannabe-Witch Hunter is nearly out of Fate points, but almost all of the 'really epic' stories center around his character. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>The players found a riverboat recently, sold the cargo, and promptly lost a huge chunk of their newfound wealth paying off a crime lord to stop framing two members of the party. (He was a bit annoyed with them for killing one of his men..)</p><p></p><p>The dice were favorable to the players back at the start -- we've got a Dwarven (Giant)Slayer, an Elven (Journeyman) Wizard, a human priest of Sigmar about to go into Warrior Priest, and a Protagonist who is working his way up to Witch Hunter. There's one other member of the party and he's probably my favorite -- he started as a Burgher. Since no one else in the party could talk to save their own lives, he started working towards 'face' skills. </p><p></p><p>Despite having roughly the combat skills of an old mule, he's saved the party on numerous occasions, handles all their trading and buying, manages the group's destinations, and is currently learning to sail their new boat. Unlike the other players, who all have destinations in mind, he wanders from career to career organically, taking whatever seems appropriate at the time. It makes for a GREAT character. As long as he stays out of the line of fire, anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I love the system. I love the grit. And I love the fact that I don't need maps, grid-paper, or anything else to run it. Just a couple of character sheets and my imagination. I had trouble doing that in 3E, let alone 4E!</p></blockquote><p></p>
[QUOTE="wolff96, post: 4871388, member: 342"] I've been running what I laughingly refer to as a "Heroic" version of WFRPG for a while now with my current group. I call it that because I hand out money and experience a bit more freely than suggested in the default rules. I mean, the Priest of Sigmar can almost afford a suit of plate mail! So far, most of the group is intact; the wannabe-Witch Hunter is nearly out of Fate points, but almost all of the 'really epic' stories center around his character. :) The players found a riverboat recently, sold the cargo, and promptly lost a huge chunk of their newfound wealth paying off a crime lord to stop framing two members of the party. (He was a bit annoyed with them for killing one of his men..) The dice were favorable to the players back at the start -- we've got a Dwarven (Giant)Slayer, an Elven (Journeyman) Wizard, a human priest of Sigmar about to go into Warrior Priest, and a Protagonist who is working his way up to Witch Hunter. There's one other member of the party and he's probably my favorite -- he started as a Burgher. Since no one else in the party could talk to save their own lives, he started working towards 'face' skills. Despite having roughly the combat skills of an old mule, he's saved the party on numerous occasions, handles all their trading and buying, manages the group's destinations, and is currently learning to sail their new boat. Unlike the other players, who all have destinations in mind, he wanders from career to career organically, taking whatever seems appropriate at the time. It makes for a GREAT character. As long as he stays out of the line of fire, anyway. :) I love the system. I love the grit. And I love the fact that I don't need maps, grid-paper, or anything else to run it. Just a couple of character sheets and my imagination. I had trouble doing that in 3E, let alone 4E! [/QUOTE]
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