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<blockquote data-quote="Sanzuo" data-source="post: 4872555" data-attributes="member: 66180"><p>The best way I can answer your question is that this is not D&D4e. The latest version of D&D is very "gameist" and puts a LOT of focus on the mechanical aspects of the game - which is fine! Super tactical highly magical battles is a part of that system and I certainly have fun playing it.</p><p></p><p>WFRP in its current state is not a "gameist" system in my opinion. The focus is on the setting and the atmosphere. The combat rules are very simple and fast - but you shouldn't be having frequent sessions that are nothing but combat, either!</p><p></p><p>But if you're looking for distinct roles than you could say that WFRP has many more roles than D&D. With so many careers you can end up with a lot of unique combinations!</p><p></p><p>Much like D&D4e has four basic roles - Striker, Defender, Controller, Leader - You can think of WFRP as having roles as well, they're just not all centered around fighting: Face (Negotiator), Healer (Physician or Divine), Fighter (Person who fights), Sneak (Sneaky person), Spellcaster, Ect!</p><p></p><p>If you made a party in WFRP full of nothing but people who fight then you're going to have a very boring game of nothing but battle after battle. When it actually gets to the point that you need to talk to someone or you run into a superior force (because you've been fighting all the time, your enemies aren't going to "balance" your encounters for you) then you're going to be in trouble.</p></blockquote><p></p>
[QUOTE="Sanzuo, post: 4872555, member: 66180"] The best way I can answer your question is that this is not D&D4e. The latest version of D&D is very "gameist" and puts a LOT of focus on the mechanical aspects of the game - which is fine! Super tactical highly magical battles is a part of that system and I certainly have fun playing it. WFRP in its current state is not a "gameist" system in my opinion. The focus is on the setting and the atmosphere. The combat rules are very simple and fast - but you shouldn't be having frequent sessions that are nothing but combat, either! But if you're looking for distinct roles than you could say that WFRP has many more roles than D&D. With so many careers you can end up with a lot of unique combinations! Much like D&D4e has four basic roles - Striker, Defender, Controller, Leader - You can think of WFRP as having roles as well, they're just not all centered around fighting: Face (Negotiator), Healer (Physician or Divine), Fighter (Person who fights), Sneak (Sneaky person), Spellcaster, Ect! If you made a party in WFRP full of nothing but people who fight then you're going to have a very boring game of nothing but battle after battle. When it actually gets to the point that you need to talk to someone or you run into a superior force (because you've been fighting all the time, your enemies aren't going to "balance" your encounters for you) then you're going to be in trouble. [/QUOTE]
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