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<blockquote data-quote="Emirikol" data-source="post: 4872948" data-attributes="member: 10638"><p><strong>Wfrp</strong></p><p></p><p>CZ has some points. The beauty of having a WORLD and not just mechanics is that the players have it easy when they look at THEME, not just mechanics (although you could do that too). When you look at the picture and read the description of a career, that's what gives YOU, THE PLAYER, the inspiration to do whatever it is that you do.</p><p></p><p>Sure, there are skills and talents that vary as well as particular characteristic benefits to each one, but that's based on the main rules.</p><p></p><p>WFRP is not a game of exceptions. It has rules that you can count on. Then it's up to the PLAYERS on how to be creative within those guidelines.</p><p></p><p>Also, since the game isn't a "miniatures wargame" it's about the players solving problems using whatever means necessary. You get xp for meeting goals, not for counting up how many goblins you killed. If you need to rescue the princess, you get the same x.p. whether you burned the building down to kill the monsters and ran out with her hair on fire or if you snuck in and not a shot was fired.</p><p></p><p>...and there are firearms. They're not a major highlight, but it definately feels very midieval that way <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>jh</p><p></p><p></p><p></p><p></p><p>...</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4872948, member: 10638"] [b]Wfrp[/b] CZ has some points. The beauty of having a WORLD and not just mechanics is that the players have it easy when they look at THEME, not just mechanics (although you could do that too). When you look at the picture and read the description of a career, that's what gives YOU, THE PLAYER, the inspiration to do whatever it is that you do. Sure, there are skills and talents that vary as well as particular characteristic benefits to each one, but that's based on the main rules. WFRP is not a game of exceptions. It has rules that you can count on. Then it's up to the PLAYERS on how to be creative within those guidelines. Also, since the game isn't a "miniatures wargame" it's about the players solving problems using whatever means necessary. You get xp for meeting goals, not for counting up how many goblins you killed. If you need to rescue the princess, you get the same x.p. whether you burned the building down to kill the monsters and ran out with her hair on fire or if you snuck in and not a shot was fired. ...and there are firearms. They're not a major highlight, but it definately feels very midieval that way ;) jh ... [/QUOTE]
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