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<blockquote data-quote="Iron Sky" data-source="post: 4876080" data-attributes="member: 60965"><p>I found it actually more scary to be a ranged attacker than a melee fighter with my last character (Vau, an elven hunter). Sure, you can hide behind cover, but that doesn't help you if the enemy hits you in the head three times in a row (like they did when Vau died).</p><p></p><p>Even though he had about 45% base chance to hit, a longbow, and quick load, I'd often find myself running into combat with my sword and shield anyway due to:</p><p></p><p>A) In melee, you at least have a chance to parry or dodge (and hopefully a fate point or two to re-roll one of those that fails).</p><p></p><p>B) Even at most ranged weapon's long ranges, most enemies are rarely more than 2 rounds from getting to you. If you roll really well, you might be able to drop one enemy in that time. If you have quick load, you might be able to do hit-and-run for a round or two, but then you're in melee anyway.</p><p></p><p>C) Ganging up. Even if you're in a fairly advantageous ranged scenario (close range, quick load, decent weapon, no ranged enemies), your allies are probably in combat getting ganged upon by whatever it is you're fighting. So, less bonuses for your allies, more bonuses for your enemies, and more focused damage for your enemies as well - and you're suffering penalties for firing into melee to boot!</p><p></p><p>I'm much happier with my Lau, my combat-nominal Demagogue (ex-Rogue) than I was with my "archer badass." Being the face is fun!</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4876080, member: 60965"] I found it actually more scary to be a ranged attacker than a melee fighter with my last character (Vau, an elven hunter). Sure, you can hide behind cover, but that doesn't help you if the enemy hits you in the head three times in a row (like they did when Vau died). Even though he had about 45% base chance to hit, a longbow, and quick load, I'd often find myself running into combat with my sword and shield anyway due to: A) In melee, you at least have a chance to parry or dodge (and hopefully a fate point or two to re-roll one of those that fails). B) Even at most ranged weapon's long ranges, most enemies are rarely more than 2 rounds from getting to you. If you roll really well, you might be able to drop one enemy in that time. If you have quick load, you might be able to do hit-and-run for a round or two, but then you're in melee anyway. C) Ganging up. Even if you're in a fairly advantageous ranged scenario (close range, quick load, decent weapon, no ranged enemies), your allies are probably in combat getting ganged upon by whatever it is you're fighting. So, less bonuses for your allies, more bonuses for your enemies, and more focused damage for your enemies as well - and you're suffering penalties for firing into melee to boot! I'm much happier with my Lau, my combat-nominal Demagogue (ex-Rogue) than I was with my "archer badass." Being the face is fun! [/QUOTE]
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